←Apex英雄/语音文件命名因为以下原因,您没有权限编辑本页: 您所请求的操作仅限于这些用户组的用户使用:用户、自动确认用户 您必须确认您的电子邮件地址才能编辑页面。请通过系统设置设置并确认您的电子邮件地址。 您可以查看和复制此页面的源代码。 APEX英雄的语音数量非常庞大。例如,截止2023年12月23日的版本,单一个罗芭语音就有8290条。对于一句台词,往往有3个版本,分别是两种语气阅读同一句话(有时候可能会稍微修改少量用词)和其他人听到你说的版本。即便如此,意思不重复的语音也有2500多条。下面将对单个英雄的语音文件命名进行详细的分析。 语音文件的一般命名为<code>diag_mp_英雄名称_触发条件_序列号</code>,接下来将对触发条件进行分类。 ''以上语音文件命名逻辑和数目均以Legion+工具提取出的为准,不同工具所提取的文件命名规则和数目可能会不一样。'' == bc类 == {| class="kr-table sortable" |- ! 文件名 !! 条件 |- |bc_abilitiesBlocked || 无法释放技能 |- |bc_anotherSquadAttackingUs || 另一队在进攻我们 |- |bc_arcStar || 扔电弧星 |- |bc_arenasMatchPoint || 竞技场:我方赛点 |- |bc_arenasMatchPointEnemy || 竞技场:敌方赛点 |- |bc_arenasMatchPointSquad || 竞技场:赛点对小队说 |- |bc_arenasMatchStart || 竞技场:比赛开始 |- |bc_arenasMatsPickedUp || 竞技场:收集制造材料 |- |bc_armoryHack || 骇入军械库 |- |bc_bankDepositLoot || |- |bc_blackMarketSquadLoot || |- |bc_blackMarketSquadLootCombat || |- |bc_blackMarketSquadLoot_condRevenant || |- |bc_callout_enemyairstrike || 空袭来了 |- |bc_cargoBotDamaged || 货箱机器人击毁 |- |bc_championEliminated || 捍卫者被击杀 |- |bc_circleClosingFinal || 最终安全区缩小 |- |bc_circleMovesNag10Sec_close || 安全区缩小还有10秒 |- |bc_circleMovesNag1Min_close || 安全区缩小还有1分钟 |- |bc_circleMovesNag1Min_far || 安全区缩小还有1分钟,但很远 |- |bc_circleMovesNag30Sec_close || 安全区缩小还有30秒 |- |bc_circleMovesNag45Sec_close || 安全区缩小还有45秒 |- |bc_circleMovesNag45Sec_far || 安全区缩小还有45秒,但很远 |- |bc_circleMoving_allOutside || 安全区正在缩小,但还在圈外 |- |bc_circleTimerStartFinal || 最后安全区倒计时开始 |- |bc_classRole || 开额外补给品 |- |bc_congratsKill || 击杀庆祝 |- |bc_copycatBamboozle || 使用模仿者技能,幻象被打 |- |bc_copycatKit || 使用模仿者技能 |- |bc_crafting || 正在制造 |- |bc_ctrlCaptureBonus || 控制点:占领有奖励的区域 |- |bc_ctrlCaptureBonusGot || 控制点:我方获得占领奖励 |- |bc_ctrlCaptureBonusLost || 控制点:敌方获得占领奖励 |- |bc_ctrlImSquadmaster || 控制点:我是队长 |- |bc_ctrlLockoutBeginAdvantage || 控制点:坚守阵地 |- |bc_ctrlLockoutBeginDisadvantage || 控制点:夺回区域 |- |bc_ctrlScoreAreBehind || 控制点:敌方取得领先 |- |bc_ctrlScoreHalfLose || 控制点:距离失败仅剩半程 |- |bc_ctrlScoreHalfWin || 控制点:距离胜利仅剩半程 |- |bc_ctrlScoreInLead || 控制点:我方取得领先 |- |bc_ctrlScoreNearLoss || 控制点:快输了 |- |bc_ctrlScoreNearWin || 控制点:快赢了 |- |bc_ctrlZoneCapturedEnemy || 控制点:敌方占领区域 |- |bc_ctrlZoneCapturedFriendly || 控制点:我方占领区域 |- |bc_ctrlZoneNeutralizedEnemy || 控制点:我方区域被中立化 |- |bc_ctrlZoneNeutralizedFriendly || 控制点:敌方区域被中立化 |- |bc_damageEnemy || 打到敌人 |- |bc_droneEnemyDestroyed || 击落无人机 |- |bc_droppingCarePack || 补给仓正在掉落 |- |bc_droppingHolospray || 扔全息喷漆 |- |bc_droppingReplicator || 复制器正在掉落 |- |bc_empHitby || 被电子脉冲击中 |- |bc_empWarning || 电子脉冲警告 |- |bc_enemyGrenade || 敌人手雷 |- |bc_enemyLandedClose || 敌人在我附近降落 |- |bc_engagingEnemy || 与敌人交战 |- |bc_evacTowerDeploy || 部署撤离塔 |- |bc_explosiveHold || 打开爆炸舱室 |- |bc_firstBlood || 第一滴血 |- |bc_frag || 手雷投出 |- |bc_gotFriendlyBanner || 拿到队友旗帜 |- |bc_healing || 正在打药 |- |bc_healingPhoenix || 正在使用凤凰治疗包 |- |bc_heatShieldDeploy || 激活隔热板 |- |bc_hlmInteractFan || |- |bc_hlmInteractHologram || |- |bc_hlmInteractMask || |- |bc_iBecomeKillLeader || 我是击杀王 |- |bc_iBecomeRatingsLeader || 我是新的得分王 |- |bc_iDownedAnEnemy || 击倒敌人 |- |bc_iDownedAnotherEnemy || 击倒另一个敌人 |- |bc_iDownedMultiple || 击倒好几个敌人 |- |bc_iKilledAnEnemy || 击杀敌人 |- |bc_iKilledAnEnemyWithHeirloom || 用传家宝击杀敌人 |- |bc_iKilledFlyer || 击杀飞龙 |- |bc_imDown || 重伤倒地 |- |bc_imJumpmaster || 我是跳伞指挥 |- |bc_imSnared || 我落入陷阱 |- |bc_insideNextCircle || 已经在下一个安全区里 |- |bc_keyCardGot || 获得钥匙卡 |- |bc_killLeaderNew || 出现新的击杀王 |- |bc_locationABS || |- |bc_locationABS_condBangalore || |- |bc_locationELB || |- |bc_locationGBL || |- |bc_locationOBL || |- |bc_locationOHU || |- |bc_locationORS || |- |bc_locationOVN || |- |bc_locationRST || |- |bc_locationSKR || |- |bc_locationSKS_condRevenant || |- |bc_lootingEnemySquad || |- |bc_megaKill || |- |bc_newCircle_wholeSquadNotInCircle || 我们有人没在安全区里 |- |bc_nextCircleFar || 下一个安全区很远 |- |bc_objectiveComplete || 目标完成 |- |bc_objectiveHaveSelf || 目标在我手里 |- |bc_objectiveHaveSquad || 目标在队友手里 |- |bc_objectiveLostSelf || 目标从我手里丢失 |- |bc_objectiveLostSquad || 目标从队友手里丢失 |- |bc_podLeaderLaunch || |- |bc_pursueObjective || 跟进线索 |- |bc_reload || 装填弹药 |- |bc_respawnAuto || 自动重生 |- |bc_respawnBeaconDeploy || 部署重生信标 |- |bc_respawnLastStrike || 在最终回合重生 |- |bc_returnFromRespawn || 被队友复活重生 |- |bc_revShell || 投掷亡灵脑壳 |- |bc_reviveSelf || 金盾自救 |- |bc_reviveThanks || 被拉感谢 |- |bc_revivingPlayer || 拉队友 |- |bc_ringFlareClosingNear || 安全区闪焰马上关闭 |- |bc_ringFlareOpeningFar || 安全区闪焰很远 |- |bc_ringFlareOpeningNear || 安全区闪焰在接近 |- |bc_ringFlareOpeningNearMe || 安全区闪焰在接近我 |- |bc_scatteredNag || 我们走散了/和队友离太远 |- |bc_seasonalTrickOrTreat || 不给糖就捣蛋 |- |bc_shRoyaleMidMatch || 扫清人类小队 |- |bc_shieldBreakEnemy || 粉碎敌人护盾 |- |bc_skydive || 跳伞翻滚动作 |- |bc_squadKill || 干掉整支小队 |- |bc_squadTeamWipe || 又一个小队倒下了 |- |bc_squadmateBecomesKillLeader || 队友成为击杀王 |- |bc_squadmateBecomesRatingsLeader || 队友成为得分王 |- |bc_squadsLeft2 || 还剩2个小队 |- |bc_squadsLeft3 || 还剩3个小队 |- |bc_squadsLeftHalf || 还剩3个小队一半的小队 |- |bc_super || 大招 |- |bc_tactical || Q技能 |- |bc_takingDamage || 受到伤害 |- |bc_takingFire || 遭受攻击 |- |bc_thCompleted || 拿到碎片 |- |bc_thFoundPackAnother || 找到另一个宝藏包 |- |bc_thFoundPackFirst || 找到第一个宝藏包 |- |bc_thIntro || 要找碎片 |- |bc_thermite || 投掷铝热剂 |- |bc_totemDestroyed || 我方图腾被摧毁 |- |bc_totemReturn || 返回图腾 |- |bc_tridentEnter || 驾驶三叉戟 |- |bc_tridentExit || 离开三叉戟 |- |bc_tridentJoin || 乘坐三叉戟 |- |bc_twoSquaddiesLeft || 死了1个队友 |- |bc_usingMapToyOLMU2 || |- |bc_usingShieldCell || 拉小电 |- |bc_vaultKeyGot || 拿到保险库钥匙 |- |bc_vaultOpened || 保险库已打开 |- |bc_weKilledChampion || 我们杀了捍卫者 |- |bc_weKilledKillLeader || 我们杀了击杀王 |- |bc_weTookFirstBlood || 我们拿了一血 |} == effort类 == 基本上是一些无人声的音效。 {| class="kr-table sortable" |- ! 文件名 !! 条件 |- |effort_attack || 拳头攻击 |- |effort_cough || 咳嗽 |- |effort_death || 死亡 |- |effort_exhale || 呼气 |- |effort_gasp || 喘息 |- |effort_heal || 治疗 |- |effort_heirloom || 传家宝相关 |- |effort_jump || 跳跃 |- |effort_land || 着陆 |- |effort_laugh || 笑声 |- |effort_mantle_struggle || |- |effort_pain_large/small || 受伤 |} == glad类 == 局外语音和商店解锁语音。包括段位晋升或下降的反应语音和传家宝语音。 {| class="kr-table sortable" |- ! 文件名 !! 条件 |- |glad_finisher || |- |glad_introHeirloom || 传家宝开场语音 |- |glad_introSeq || 开场语音 |- |glad_rankDown || 段位下降 |- |glad_rankNewSeason || 新的赛季 |- |glad_rankNewSplit || 新的排位分段赛 |- |glad_rankTypeApexPredator || 到达猎杀者 |- |glad_rankTypeDiamond || 到达钻石 |- |glad_rankTypeGold || 到达黄金 |- |glad_rankTypeMaster || 到达大师 |- |glad_rankTypePlatinum || 到达铂金 |- |glad_rankTypeSilver || 到达白银 |- |glad_rankUp || 段位提升 |- |glad_taunt || 击杀语音 |} == ltm类 == {| class="kr-table sortable" |- ! 文件名 !! 条件 |- |ltm_InstructionResponse || |- |ltm_evacComplete || |- |ltm_evacNearMiss || |- |ltm_evacShipArrived || |- |ltm_evacShipIncoming || |- |ltm_evacTimeout || |- |ltm_respawnBeaconUsed || |} == menu类 == {| class="kr-table sortable" |- ! 文件名 !! 条件 |- |menu_mapChangeBM || 地图轮换:碎月 |- |menu_mapChangeKC || 地图轮换:诸王峡谷 |- |menu_mapChangeOL || 地图轮换:奥林匹斯 |- |menu_mapChangeSP || 地图轮换:风暴点 |- |menu_mapChangeWE || 地图轮换:世界尽头 |- |menu_selectReady || 选完英雄 |} == ping类 == 此类音频基本上都有4种类型,分别是:calm,calmFar,urgent,urgentFar。分别是平静和紧急的口气,以及标点距离的远近。一般也会对应一些台词变化,比如近处ping就是“在这”,远处ping就变成了“在那”。 {| class="kr-table sortable" |- ! 文件名 !! 条件 |- |ping_airlock || 气闸 |- |ping_arenasGoCarePackage || 竞技场补给舱 |- |ping_armory || 军械库 |- |ping_attackHere || 攻击标点位置 |- |ping_attackingHere || 正在攻击标点位置 |- |ping_avoidHere || 避开标点位置 |- |ping_barrierFerro || 磁体屏障 |- |ping_barrierNeutral || 中立屏障 |- |ping_bat || 蝙蝠 |- |ping_billboardObjectF || |- |ping_billboardObjectR || |- |ping_billboardObjectS || |- |ping_blackMarketNeutral || 中立黑市 |- |ping_blackhole || 黑洞 |- |ping_bridge || 舰桥 |- |ping_carePackageIncoming || 正在来的补给仓 |- |ping_carePackageOpen || 打开的补给仓 |- |ping_carePackage || 补给仓 |- |ping_cargoBot || 货箱机器人 |- |ping_cargo || 掉落的货箱 |- |ping_castleWallEnemyEnergized || 充能完毕的敌方护城铁壁 |- |ping_castleWallEnemy || 敌方护城铁壁 |- |ping_castleWallNeutralEnergized || 充能完毕的中立护城铁壁 |- |ping_castleWallNeutral || 中立护城铁壁 |- |ping_celebrate || |- |ping_chargeTower || 充能塔 |- |ping_cluePresence || 有人来过这里 |- |ping_controlPanelCooldown || 冷却中的控制面板 |- |ping_controlPanelDeactivated || 被关闭的控制面板 |- |ping_controlPanel || 控制面板 |- |ping_ctrlZoneAttackA || |- |ping_ctrlZoneAttackB || |- |ping_ctrlZoneAttackC || |- |ping_ctrlZoneAttack || |- |ping_ctrlZoneDefendA || |- |ping_ctrlZoneDefendB || |- |ping_ctrlZoneDefendC || |- |ping_ctrlZoneDefend || |- |ping_deathBox || |- |ping_decoy || |- |ping_defendHere || |- |ping_defendingHere || |- |ping_doorClosed || |- |ping_doorDestroyed || |- |ping_doorFortifiedFerro || |- |ping_doorOpen || |- |ping_droneEnemy || |- |ping_droneNeutral || |- |ping_dropshipEnter || |- |ping_dropshipEnter_condRevenant || |- |ping_dropshipHurry || |- |ping_dropshipHurry_ || |- |ping_dropship || |- |ping_enemyGas || |- |ping_enemyHealing || |- |ping_enemyRecharging || |- |ping_enemyReviving || |- |ping_enemyTrap || |- |ping_evacTowerDeployed || |- |ping_evacTowerHave || |- |ping_evacTower || |- |ping_exhibitEnemy || |- |ping_exhibitNeutral || |- |ping_exploreGoPlayer || |- |ping_exploreGoPlayer_condRevenant || |- |ping_explosiveHoldOpen || |- |ping_explosiveHoldRequest || |- |ping_explosiveHold || |- |ping_fenceEnemy || |- |ping_fenceNeutral || |- |ping_flyer || |- |ping_found3030 || |- |ping_foundAccelerant || |- |ping_foundAlternator || |- |ping_foundAmmoArrows || |- |ping_foundAmmoEnergy || |- |ping_foundAmmoExp || |- |ping_foundAmmoHeavy || |- |ping_foundAmmoLauncher || |- |ping_foundAmmoLight || |- |ping_foundAmmoMagEnergy || |- |ping_foundAmmoMagHeavy || |- |ping_foundAmmoMagLight || |- |ping_foundAmmoMagShotgun || |- |ping_foundAmmoMagSniper || |- |ping_foundAmmoMag || |- |ping_foundAmmoShotgun || |- |ping_foundAmmoSniper || |- |ping_foundAmmo || |- |ping_foundArcStar || |- |ping_foundArcher || |- |ping_foundAssault || |- |ping_foundBackpack || |- |ping_foundBarrelStabilizer || |- |ping_foundBocek || |- |ping_foundBodyShield || |- |ping_foundCarSmg || |- |ping_foundChargeRifle || |- |ping_foundColdWar || |- |ping_foundCopycatKit || |- |ping_foundDefender || |- |ping_foundDevotion || |- |ping_foundDmr || |- |ping_foundEpg || |- |ping_foundEva || |- |ping_foundFlashHider || |- |ping_foundFlatline || |- |ping_foundFrag || |- |ping_foundG7 || |- |ping_foundGrenadeLauncher || |- |ping_foundHalloweenCandy || |- |ping_foundHavoc || |- |ping_foundHelmet || |- |ping_foundHemlok || |- |ping_foundHopUp || |- |ping_foundKraber || |- |ping_foundLMG || |- |ping_foundLaserSight || |- |ping_foundLauncher || |- |ping_foundLstar || |- |ping_foundMastiff || |- |ping_foundMedKit || |- |ping_foundMozambique || |- |ping_foundMulti_ || |- |ping_foundMulti_condRevenant || |- |ping_foundMulti || |- |ping_foundNemesis || |- |ping_foundOlNessie || |- |ping_foundOpticThreat || |- |ping_foundOpticVariable || |- |ping_foundOptic || |- |ping_foundP2020 || |- |ping_foundPeacekeeper || |- |ping_foundPhoenixKit || |- |ping_foundPistol || |- |ping_foundPortableRespawnBeacon || |- |ping_foundProwler || |- |ping_foundR301 || |- |ping_foundR99 || |- |ping_foundRE45 || |- |ping_foundRampage || |- |ping_foundRevShell || |- |ping_foundRocketLauncher || |- |ping_foundSMG || |- |ping_foundSentinel || |- |ping_foundShieldBattery || |- |ping_foundShieldCell || |- |ping_foundShieldEVO || |- |ping_foundShieldKO || |- |ping_foundShotgunBolt || |- |ping_foundShotgun || |- |ping_foundSniper || |- |ping_foundSoftball || |- |ping_foundSpitfire || |- |ping_foundStockSniper || |- |ping_foundStockTactical || |- |ping_foundStock || |- |ping_foundSyringe || |- |ping_foundThermite || |- |ping_foundThrowingKnife || |- |ping_foundTreasurePack || |- |ping_foundTripletake || |- |ping_foundVoltSmg || |- |ping_foundWeapEnergy || |- |ping_foundWeapExp || |- |ping_foundWeaponMod || |- |ping_foundWeaponSight || |- |ping_foundWeapon || |- |ping_foundWingman || |- |ping_friendlyGas || |- |ping_friendlyHealth || |- |ping_friendlySmoke || |- |ping_friendlyTrap || |- |ping_geyser || |- |ping_gondola || |- |ping_grabCard || |- |ping_gravityCannon || |- |ping_gravityLiftEnemy || |- |ping_gravityLift || |- |ping_healthDrone || |- |ping_hearEnemy || |- |ping_heatShieldDeployed || |- |ping_heatShieldHave || |- |ping_heatShield || |- |ping_helpCall || |- |ping_holodragon || |- |ping_iWillJoin || |- |ping_iWillJoin_condRevenant || |- |ping_interceptor || |- |ping_jammer || |- |ping_jumpPad || |- |ping_jumpTower || |- |ping_keyCard || |- |ping_lava || |- |ping_leviathanMoving || |- |ping_leviathanStanding || |- |ping_lootMrvn || |- |ping_lootTick || |- |ping_lootTick_condRevenant || |- |ping_lootingHere || |- |ping_markerComingToHelp || |- |ping_markerComingToHelp_condRevenant || |- |ping_markerNo || |- |ping_markerNo_condBangalore || |- |ping_markerNo_condRevenant || |- |ping_markerRedact || |- |ping_markerWait || |- |ping_markerWait_condRevenant || |- |ping_markerWantThat || |- |ping_markerYes || |- |ping_markerYes_condBangalore || |- |ping_markerYes_condRevenant || |- |ping_materials || |- |ping_medBay || |- |ping_mobileRespawnBeaconHave || |- |ping_mobileRespawnBeacon || |- |ping_mobileShieldEnemy || |- |ping_mobileShieldNeutral || |- |ping_motherlode || |- |ping_mrvnArm || |- |ping_needAmmoArrows || |- |ping_needAmmoEnergyEmpty || |- |ping_needAmmoExp || |- |ping_needAmmoHeavy || |- |ping_needAmmoLauncher || |- |ping_needAmmoLight || |- |ping_needAmmoMagEnergy || |- |ping_needAmmoMagHeavy || |- |ping_needAmmoMagLight || |- |ping_needAmmoMagShotgun || |- |ping_needAmmoMagSniper || |- |ping_needAmmoMag || |- |ping_needAmmoShotgunEmpty || |- |ping_needAmmoSniper || |- |ping_needAmmo || |- |ping_needAssault || |- |ping_needBackpack || |- |ping_needBodyShield || |- |ping_needEnergyWeap || |- |ping_needExpWeap || |- |ping_needHealth || |- |ping_needHelmet || |- |ping_needHopUp || |- |ping_needLMG || |- |ping_needLaserSight || |- |ping_needModBarrel || |- |ping_needOpticAssault || |- |ping_needOpticEnergy || |- |ping_needOpticLMG || |- |ping_needOpticMarksman || |- |ping_needOpticPistol || |- |ping_needOpticSMG || |- |ping_needOpticShotgun || |- |ping_needOpticSniper || |- |ping_needOptics || |- |ping_needPistol || |- |ping_needSMG || |- |ping_needShieldBatteries || |- |ping_needShieldCells || |- |ping_needShieldKO || |- |ping_needShields || |- |ping_needShotgunBolt || |- |ping_needShotgun || |- |ping_needSniper || |- |ping_needStockSniper || |- |ping_needStockTactical || |- |ping_needSurvivalItem || |- |ping_needThermiteGrenade || |- |ping_needThisWeap || |- |ping_needThis || |- |ping_needWeapon || |- |ping_no || |- |ping_noThanks || |- |ping_outOfAmmoArrow || |- |ping_outOfAmmoEnergy || |- |ping_outOfAmmoHeavy || |- |ping_outOfAmmoLight || |- |ping_outOfAmmoShotgun || |- |ping_outOfAmmoSniper || |- |ping_pathStatue || |- |ping_phaseRunner || |- |ping_phaseTear || |- |ping_portal || |- |ping_regroupHere || |- |ping_replicatorIncoming || |- |ping_replicator || |- |ping_respawnBeaconGoing || |- |ping_respawnBeacon || |- |ping_revShell || |- |ping_reviveWait || |- |ping_reviveYoureWelcome || |- |ping_reviveYoureWelcome_condRevenant || |- |ping_reviveYoureWelcome_condValkyrie || |- |ping_ringConsole || |- |ping_shieldUp || |- |ping_silenceBomb || |- |ping_smokeNeutral || |- |ping_spikesFerro || |- |ping_spotDefault || |- |ping_spotEnemy || |- |ping_spotLook || |- |ping_spotMarvin || |- |ping_spotObjective || |- |ping_spotProwlerDenEmpty || |- |ping_spotProwlerDen || |- |ping_spotProwler || |- |ping_spotShadow || |- |ping_spotShadow_condRevenant || |- |ping_spotSpectre || |- |ping_spotSpiderEggEmpty || |- |ping_spotSpiderEgg || |- |ping_spotSpider || |- |ping_spotStalker || |- |ping_spotTarget || |- |ping_supplyBinExtended || |- |ping_supplyBinOpen || |- |ping_supplyBinWeapon || |- |ping_supplyBin || |- |ping_supplyShip || |- |ping_surveyBeacon || |- |ping_thanks || |- |ping_thanksRespawn || |- |ping_thanks_condBangalore || |- |ping_thanks_condRevenant || |- |ping_thanks_condSeer || |- |ping_thanks_condValkyrie || |- |ping_totemNeutral || |- |ping_train || |- |ping_tridentEnemy || |- |ping_tridentEnter || |- |ping_tridentHurry_condRevenant || |- |ping_trident || |- |ping_turretNeutral || |- |ping_typeAnvilReceiver || |- |ping_typeBoostedLoader || |- |ping_typeChoke || |- |ping_typeDisruptor || |- |ping_typeDoubletap || |- |ping_typeDualShell || |- |ping_typeFullyKitted || |- |ping_typeHammerPoint || |- |ping_typeHeatSink || |- |ping_typeKeyCardHaveSelf || |- |ping_typeKeyCardHaveSquad || |- |ping_typeKeyCardNeed || |- |ping_typeKeyHaveSelf || |- |ping_typeKeyHaveSelf_condRevenant || |- |ping_typeKeyHaveSquad || |- |ping_typeKeyNeed || |- |ping_typeKineticFeeder || |- |ping_typeLevel1 || |- |ping_typeLevel2 || |- |ping_typeLevel3 || |- |ping_typeLevel4 || |- |ping_typeLevel5 || |- |ping_typeOvercharger || |- |ping_typeQuickdraw || |- |ping_typeRampartSpecial || |- |ping_typeRangeClose || |- |ping_typeRangeLong || |- |ping_typeRangeMid || |- |ping_typeRangeSniper || |- |ping_typeSelectfire || |- |ping_typeShatterCaps || |- |ping_typeSkullPiercer || |- |ping_typeTempo || |- |ping_typeTurboCharger || |- |ping_ultUpdate_almostReady || |- |ping_ultUpdate_isReady || |- |ping_ultUpdate_notReady || |- |ping_valkLaunchEnemy || |- |ping_vaultKey || |- |ping_vaultLoot || |- |ping_vaultPanel || |- |ping_vehicleEnter || |- |ping_vendingMachine || |- |ping_watchingHere || |- |ping_waypointDropship || |- |ping_youreWelcome || 不用谢 |- |ping_zipRail || 滑索 |- |ping_zipline || 滑索轨道 |} == 其他 == {| class="kr-table sortable" |- ! 文件名 !! 条件 |- |revStoryEvent_hero || 亡灵剧情英雄 |- |revStoryEvent_scene || 亡灵剧情场景 |} 该页面使用的模板: 模板:Background color(查看源代码)模板:Bgcolor(查看源代码)返回至Apex英雄/语音文件命名。