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语音维基

“Apex英雄/语音文件命名”的版本间的差异

(建立内容为“APEX英雄的语音数量非常庞大。例如,截止2023年12月23日的版本,单一个罗芭语音就有8290条。对于一句台词,往往有3个版本…”的新页面)
 
第5行: 第5行:
 
''以上语音文件命名逻辑和数目均以Legion+工具提取出的为准,不同工具所提取的文件命名规则和数目可能会不一样。''
 
''以上语音文件命名逻辑和数目均以Legion+工具提取出的为准,不同工具所提取的文件命名规则和数目可能会不一样。''
 
== bc类 ==
 
== bc类 ==
<pre>
+
{| class="kr-table sortable"
bc_abilitiesBlocked
+
|-
bc_anotherSquadAttackingUs
+
! 文件名 !! 条件
bc_arcStar
+
|-
bc_arenasMatchPoint
+
|bc_abilitiesBlocked || 无法释放技能
bc_arenasMatchPointEnemy
+
|-
bc_arenasMatchPointSquad
+
|bc_anotherSquadAttackingUs || 另一队在进攻我们
bc_arenasMatchStart
+
|-
bc_arenasMatchStart_condRevenant
+
|bc_arcStar || 电弧星
bc_arenasMatsPickedUp
+
|-
bc_armoryHack
+
|bc_arenasMatchPoint ||
bc_bankDepositLoot
+
|-
bc_blackMarketSquadLoot
+
|bc_arenasMatchPointEnemy ||
bc_blackMarketSquadLootCombat
+
|-
bc_blackMarketSquadLoot_condRevenant
+
|bc_arenasMatchPointSquad ||
bc_callout_enemyairstrike
+
|-
bc_cargoBotDamaged
+
|bc_arenasMatchStart ||
bc_championEliminated
+
|-
bc_circleClosingFinal
+
|bc_arenasMatchStart_condRevenant ||
bc_circleClosingFinal_solo
+
|-
bc_circleMovesNag10Sec_close
+
|bc_arenasMatsPickedUp ||
bc_circleMovesNag10Sec_close_solo
+
|-
bc_circleMovesNag1Min_close
+
|bc_armoryHack ||
bc_circleMovesNag1Min_close_solo
+
|-
bc_circleMovesNag1Min_far
+
|bc_bankDepositLoot ||
bc_circleMovesNag1Min_far_solo
+
|-
bc_circleMovesNag30Sec_close
+
|bc_blackMarketSquadLoot ||
bc_circleMovesNag30Sec_close_solo
+
|-
bc_circleMovesNag45Sec_close
+
|bc_blackMarketSquadLootCombat ||
bc_circleMovesNag45Sec_close_solo
+
|-
bc_circleMovesNag45Sec_far
+
|bc_blackMarketSquadLoot_condRevenant ||
bc_circleMovesNag45Sec_far_solo
+
|-
bc_circleMoving_allOutside
+
|bc_callout_enemyairstrike ||
bc_circleTimerStartFinal
+
|-
bc_circleTimerStartFinal_
+
|bc_cargoBotDamaged ||
bc_circleTimerStartFinal_solo
+
|-
bc_classRole
+
|bc_championEliminated ||
bc_congratsKill
+
|-
bc_congratsKill_condRevenant
+
|bc_circleClosingFinal ||
bc_copycatBamboozle
+
|-
bc_copycatKit
+
|bc_circleClosingFinal_solo ||
bc_crafting
+
|-
bc_ctrlCaptureBonus
+
|bc_circleMovesNag10Sec_close ||
bc_ctrlCaptureBonusGot
+
|-
bc_ctrlCaptureBonusLost
+
|bc_circleMovesNag10Sec_close_solo ||
bc_ctrlImSquadmaster
+
|-
bc_ctrlLockoutBeginAdvantage
+
|bc_circleMovesNag1Min_close ||
bc_ctrlLockoutBeginDisadvantage
+
|-
bc_ctrlScoreAreBehind
+
|bc_circleMovesNag1Min_close_solo ||
bc_ctrlScoreHalfLose
+
|-
bc_ctrlScoreHalfWin
+
|bc_circleMovesNag1Min_far ||
bc_ctrlScoreInLead
+
|-
bc_ctrlScoreNearLoss
+
|bc_circleMovesNag1Min_far_solo ||
bc_ctrlScoreNearWin
+
|-
bc_ctrlZoneCapturedEnemy
+
|bc_circleMovesNag30Sec_close ||
bc_ctrlZoneCapturedFriendly
+
|-
bc_ctrlZoneNeutralizedEnemy
+
|bc_circleMovesNag30Sec_close_solo ||
bc_ctrlZoneNeutralizedFriendly
+
|-
bc_damageEnemy
+
|bc_circleMovesNag45Sec_close ||
bc_droneEnemyDestroyed
+
|-
bc_droppingCarePack
+
|bc_circleMovesNag45Sec_close_solo ||
bc_droppingHolospray
+
|-
bc_droppingReplicator
+
|bc_circleMovesNag45Sec_far ||
bc_empHitby
+
|-
bc_empWarning
+
|bc_circleMovesNag45Sec_far_solo ||
bc_enemyGrenade
+
|-
bc_enemyLandedClose
+
|bc_circleMoving_allOutside ||
bc_enemyLandedClose_revenant
+
|-
bc_engagingEnemy
+
|bc_circleTimerStartFinal ||
bc_evacTowerDeploy
+
|-
bc_explosiveHold
+
|bc_circleTimerStartFinal_ ||
bc_firstBlood
+
|-
bc_frag
+
|bc_circleTimerStartFinal_solo ||
bc_gotFriendlyBanner
+
|-
bc_gotFriendlyBanner_condRevenant
+
|bc_classRole ||
bc_healing
+
|-
bc_healingPhoenix
+
|bc_congratsKill ||
bc_healingPhoenix_solo
+
|-
bc_heatShieldDeploy
+
|bc_congratsKill_condRevenant ||
bc_hlmInteractFan
+
|-
bc_hlmInteractHologram
+
|bc_copycatBamboozle ||
bc_hlmInteractMask
+
|-
bc_iBecomeKillLeader
+
|bc_copycatKit ||
bc_iBecomeKillLeader_solo
+
|-
bc_iBecomeRatingsLeader
+
|bc_crafting ||
bc_iDownedAnEnemy
+
|-
bc_iDownedAnotherEnemy
+
|bc_ctrlCaptureBonus ||
bc_iDownedMultiple
+
|-
bc_iKilledAnEnemy
+
|bc_ctrlCaptureBonusGot ||
bc_iKilledAnEnemyWithHeirloom
+
|-
bc_iKilledFlyer
+
|bc_ctrlCaptureBonusLost ||
bc_imDown
+
|-
bc_imJumpmaster
+
|bc_ctrlImSquadmaster ||
bc_imJumpmaster_condRevenant
+
|-
bc_imSnared
+
|bc_ctrlLockoutBeginAdvantage ||
bc_insideNextCircle
+
|-
bc_insideNextCircle_solo
+
|bc_ctrlLockoutBeginDisadvantage ||
bc_keyCardGot
+
|-
bc_killLeaderNew
+
|bc_ctrlScoreAreBehind ||
bc_locationABS
+
|-
bc_locationABS_condBangalore
+
|bc_ctrlScoreHalfLose ||
bc_locationELB
+
|-
bc_locationGBL
+
|bc_ctrlScoreHalfWin ||
bc_locationOBL
+
|-
bc_locationOHU
+
|bc_ctrlScoreInLead ||
bc_locationORS
+
|-
bc_locationOVN
+
|bc_ctrlScoreNearLoss ||
bc_locationRST
+
|-
bc_locationSKR
+
|bc_ctrlScoreNearWin ||
bc_locationSKS_condRevenant
+
|-
bc_lootingEnemySquad
+
|bc_ctrlZoneCapturedEnemy ||
bc_megaKill
+
|-
bc_newCircle_wholeSquadNotInCircle
+
|bc_ctrlZoneCapturedFriendly ||
bc_nextCircleFar
+
|-
bc_nextCircleFar_
+
|bc_ctrlZoneNeutralizedEnemy ||
bc_nextCircleFar_solo
+
|-
bc_objectiveComplete
+
|bc_ctrlZoneNeutralizedFriendly ||
bc_objectiveComplete_solo
+
|-
bc_objectiveHaveSelf
+
|bc_damageEnemy ||
bc_objectiveHaveSquad
+
|-
bc_objectiveLostSelf
+
|bc_droneEnemyDestroyed ||
bc_objectiveLostSquad
+
|-
bc_podLeaderLaunch
+
|bc_droppingCarePack ||
bc_pursueObjective
+
|-
bc_reload
+
|bc_droppingHolospray ||
bc_respawnAuto
+
|-
bc_respawnBeaconDeploy
+
|bc_droppingReplicator ||
bc_respawnLastStrike
+
|-
bc_returnFromRespawn
+
|bc_empHitby ||
bc_revShell
+
|-
bc_reviveSelf
+
|bc_empWarning ||
bc_reviveThanks
+
|-
bc_reviveThanks_condMadMaggie
+
|bc_enemyGrenade ||
bc_reviveThanks_condRevenant
+
|-
bc_reviveThanks_condValkyrie
+
|bc_enemyLandedClose ||
bc_revivingPlayer
+
|-
bc_revivingPlayer_condRevenant
+
|bc_enemyLandedClose_revenant ||
bc_revivingPlayer_condValkyrie
+
|-
bc_ringFlareClosingNear
+
|bc_engagingEnemy ||
bc_ringFlareOpeningFar
+
|-
bc_ringFlareOpeningNear
+
|bc_evacTowerDeploy ||
bc_ringFlareOpeningNearMe
+
|-
bc_scatteredNag
+
|bc_explosiveHold ||
bc_scatteredNag_
+
|-
bc_seasonalTrickOrTreat
+
|bc_firstBlood ||
bc_shRoyaleMidMatch
+
|-
bc_shieldBreakEnemy
+
|bc_frag ||
bc_skydive
+
|-
bc_squadKill
+
|bc_gotFriendlyBanner ||
bc_squadTeamWipe
+
|-
bc_squadmateBecomesKillLeader
+
|bc_gotFriendlyBanner_condRevenant ||
bc_squadmateBecomesKillLeader_condRevenant
+
|-
bc_squadmateBecomesRatingsLeader
+
|bc_healing ||
bc_squadsLeft2
+
|-
bc_squadsLeft2_solo
+
|bc_healingPhoenix ||
bc_squadsLeft3
+
|-
bc_squadsLeft3_solo
+
|bc_healingPhoenix_solo ||
bc_squadsLeftHalf
+
|-
bc_squadsLeftHalf_solo
+
|bc_heatShieldDeploy ||
bc_super
+
|-
bc_super_
+
|bc_hlmInteractFan ||
bc_tactical
+
|-
bc_takingDamage
+
|bc_hlmInteractHologram ||
bc_takingFire
+
|-
bc_thCompleted
+
|bc_hlmInteractMask ||
bc_thCompletedCombat
+
|-
bc_thCompletedCombat_solo
+
|bc_iBecomeKillLeader ||
bc_thCompleted_solo
+
|-
bc_thFoundPackAnother
+
|bc_iBecomeKillLeader_solo ||
bc_thFoundPackFirst
+
|-
bc_thIntro
+
|bc_iBecomeRatingsLeader ||
bc_thIntroHushed
+
|-
bc_thIntroHushed_solo
+
|bc_iDownedAnEnemy ||
bc_thIntro_solo
+
|-
bc_thermite
+
|bc_iDownedAnotherEnemy ||
bc_totemDestroyed
+
|-
bc_totemReturn
+
|bc_iDownedMultiple ||
bc_tridentEnter
+
|-
bc_tridentEnter_solo
+
|bc_iKilledAnEnemy ||
bc_tridentExit
+
|-
bc_tridentJoin
+
|bc_iKilledAnEnemyWithHeirloom ||
bc_tridentJoin_condRevenant
+
|-
bc_twoSquaddiesLeft
+
|bc_iKilledFlyer ||
bc_twoSquaddiesLeft_condRevenant
+
|-
bc_usingMapToyOLMU2
+
|bc_imDown ||
bc_usingShieldCell
+
|-
bc_usingShieldCell_solo
+
|bc_imJumpmaster ||
bc_vaultKeyGot
+
|-
bc_vaultOpened
+
|bc_imJumpmaster_condRevenant ||
bc_weKilledChampion
+
|-
bc_weKilledChampion_solo
+
|bc_imSnared ||
bc_weKilledKillLeader
+
|-
bc_weKilledKillLeader_solo
+
|bc_insideNextCircle ||
bc_weTookFirstBlood
+
|-
</pre>
+
|bc_insideNextCircle_solo ||
 
+
|-
 +
|bc_keyCardGot ||
 +
|-
 +
|bc_killLeaderNew ||
 +
|-
 +
|bc_locationABS ||
 +
|-
 +
|bc_locationABS_condBangalore ||
 +
|-
 +
|bc_locationELB ||
 +
|-
 +
|bc_locationGBL ||
 +
|-
 +
|bc_locationOBL ||
 +
|-
 +
|bc_locationOHU ||
 +
|-
 +
|bc_locationORS ||
 +
|-
 +
|bc_locationOVN ||
 +
|-
 +
|bc_locationRST ||
 +
|-
 +
|bc_locationSKR ||
 +
|-
 +
|bc_locationSKS_condRevenant ||
 +
|-
 +
|bc_lootingEnemySquad ||
 +
|-
 +
|bc_megaKill ||
 +
|-
 +
|bc_newCircle_wholeSquadNotInCircle ||
 +
|-
 +
|bc_nextCircleFar ||
 +
|-
 +
|bc_nextCircleFar_ ||
 +
|-
 +
|bc_nextCircleFar_solo ||
 +
|-
 +
|bc_objectiveComplete ||
 +
|-
 +
|bc_objectiveComplete_solo ||
 +
|-
 +
|bc_objectiveHaveSelf ||
 +
|-
 +
|bc_objectiveHaveSquad ||
 +
|-
 +
|bc_objectiveLostSelf ||
 +
|-
 +
|bc_objectiveLostSquad ||
 +
|-
 +
|bc_podLeaderLaunch ||
 +
|-
 +
|bc_pursueObjective ||
 +
|-
 +
|bc_reload ||
 +
|-
 +
|bc_respawnAuto ||
 +
|-
 +
|bc_respawnBeaconDeploy ||
 +
|-
 +
|bc_respawnLastStrike ||
 +
|-
 +
|bc_returnFromRespawn ||
 +
|-
 +
|bc_revShell ||
 +
|-
 +
|bc_reviveSelf ||
 +
|-
 +
|bc_reviveThanks ||
 +
|-
 +
|bc_reviveThanks_condMadMaggie ||
 +
|-
 +
|bc_reviveThanks_condRevenant ||
 +
|-
 +
|bc_reviveThanks_condValkyrie ||
 +
|-
 +
|bc_revivingPlayer ||
 +
|-
 +
|bc_revivingPlayer_condRevenant ||
 +
|-
 +
|bc_revivingPlayer_condValkyrie ||
 +
|-
 +
|bc_ringFlareClosingNear ||
 +
|-
 +
|bc_ringFlareOpeningFar ||
 +
|-
 +
|bc_ringFlareOpeningNear ||
 +
|-
 +
|bc_ringFlareOpeningNearMe ||
 +
|-
 +
|bc_scatteredNag ||
 +
|-
 +
|bc_scatteredNag_ ||
 +
|-
 +
|bc_seasonalTrickOrTreat ||
 +
|-
 +
|bc_shRoyaleMidMatch ||
 +
|-
 +
|bc_shieldBreakEnemy ||
 +
|-
 +
|bc_skydive ||
 +
|-
 +
|bc_squadKill ||
 +
|-
 +
|bc_squadTeamWipe ||
 +
|-
 +
|bc_squadmateBecomesKillLeader ||
 +
|-
 +
|bc_squadmateBecomesKillLeader_condRevenant ||
 +
|-
 +
|bc_squadmateBecomesRatingsLeader ||
 +
|-
 +
|bc_squadsLeft2 ||
 +
|-
 +
|bc_squadsLeft2_solo ||
 +
|-
 +
|bc_squadsLeft3 ||
 +
|-
 +
|bc_squadsLeft3_solo ||
 +
|-
 +
|bc_squadsLeftHalf ||
 +
|-
 +
|bc_squadsLeftHalf_solo ||
 +
|-
 +
|bc_super ||
 +
|-
 +
|bc_super_ ||
 +
|-
 +
|bc_tactical ||
 +
|-
 +
|bc_takingDamage ||
 +
|-
 +
|bc_takingFire ||
 +
|-
 +
|bc_thCompleted ||
 +
|-
 +
|bc_thCompletedCombat ||
 +
|-
 +
|bc_thCompletedCombat_solo ||
 +
|-
 +
|bc_thCompleted_solo ||
 +
|-
 +
|bc_thFoundPackAnother ||
 +
|-
 +
|bc_thFoundPackFirst ||
 +
|-
 +
|bc_thIntro ||
 +
|-
 +
|bc_thIntroHushed ||
 +
|-
 +
|bc_thIntroHushed_solo ||
 +
|-
 +
|bc_thIntro_solo ||
 +
|-
 +
|bc_thermite ||
 +
|-
 +
|bc_totemDestroyed ||
 +
|-
 +
|bc_totemReturn ||
 +
|-
 +
|bc_tridentEnter ||
 +
|-
 +
|bc_tridentEnter_solo ||
 +
|-
 +
|bc_tridentExit ||
 +
|-
 +
|bc_tridentJoin ||
 +
|-
 +
|bc_tridentJoin_condRevenant ||
 +
|-
 +
|bc_twoSquaddiesLeft ||
 +
|-
 +
|bc_twoSquaddiesLeft_condRevenant ||
 +
|-
 +
|bc_usingMapToyOLMU2 ||
 +
|-
 +
|bc_usingShieldCell ||
 +
|-
 +
|bc_usingShieldCell_solo ||
 +
|-
 +
|bc_vaultKeyGot ||
 +
|-
 +
|bc_vaultOpened ||
 +
|-
 +
|bc_weKilledChampion ||
 +
|-
 +
|bc_weKilledChampion_solo ||
 +
|-
 +
|bc_weKilledKillLeader ||
 +
|-
 +
|bc_weKilledKillLeader_solo ||
 +
|-
 +
|bc_weTookFirstBlood ||
 +
|}
 
== effort类 ==
 
== effort类 ==
<pre>
+
基本上是一些无人声的音效。
effort_attack
+
{| class="kr-table sortable"
effort_bStage_18_0_sub
+
|effort_attack || 拳头攻击
effort_cough
+
|-
effort_death
+
|effort_bStage_18_0_sub ||
effort_exhale
+
|-
effort_gasp
+
|effort_cough || 咳嗽
effort_heal
+
|-
effort_heirloom_draw_admire
+
|effort_death || 死亡
effort_heirloom_draw_drawFirst
+
|-
effort_heirloom_draw_generic
+
|effort_exhale || 呼气
effort_heirloom_draw_sprint_sweat
+
|-
effort_jump
+
|effort_gasp || 喘息
effort_land
+
|-
effort_laugh
+
|effort_heal || 治疗
effort_mantle_struggle
+
|-
effort_pain_large
+
|effort_heirloom_draw_admire/drawFirst/generic/sweat || 传家宝相关
effort_pain_small
+
|-
</pre>
+
|effort_jump || 跳跃
 
+
|-
 +
|effort_land || 着陆
 +
|-
 +
|effort_laugh || 笑声
 +
|-
 +
|effort_mantle_struggle ||
 +
|-
 +
|effort_pain_large/small || 受伤
 +
|}
 
== glad类 ==
 
== glad类 ==
<pre>
+
局外语音和商店解锁语音。包括段位晋升或下降的反应语音和传家宝语音。
glad_finisher
+
{| class="kr-table sortable"
glad_introHeirloom
+
|-
glad_introSeq
+
! 文件名 !! 条件
glad_rankDown
+
|-
glad_rankNewSeason
+
|glad_finisher ||
glad_rankNewSplit
+
|-
glad_rankTypeApexPredator
+
|glad_introHeirloom || 传家宝语音
glad_rankTypeDiamond
+
|-
glad_rankTypeGold
+
|glad_introSeq ||
glad_rankTypeMaster
+
|-
glad_rankTypePlatinum
+
|glad_rankDown || 段位下降
glad_rankTypeSilver
+
|-
glad_rankUp
+
|glad_rankNewSeason || 新的赛季
glad_taunt
+
|-
glad_tauntOrigin
+
|glad_rankNewSplit || 新的排位分段赛
glad_tauntValentines
+
|-
</pre>
+
|glad_rankTypeApexPredator || 到达猎杀者
 
+
|-
 +
|glad_rankTypeDiamond || 到达钻石
 +
|-
 +
|glad_rankTypeGold || 到达黄金
 +
|-
 +
|glad_rankTypeMaster || 到达大师
 +
|-
 +
|glad_rankTypePlatinum || 到达铂金
 +
|-
 +
|glad_rankTypeSilver || 到达白银
 +
|-
 +
|glad_rankUp || 段位提升
 +
|-
 +
|glad_taunt ||
 +
|-
 +
|glad_tauntOrigin ||
 +
|-
 +
|glad_tauntValentines ||
 +
|}
 
== ltm类 ==
 
== ltm类 ==
<pre>
+
{| class="kr-table sortable"
ltm_InstructionResponse
+
|-
ltm_evacComplete
+
! 文件名 !! 条件
ltm_evacNearMiss
+
|-
ltm_evacShipArrived
+
|ltm_InstructionResponse ||
ltm_evacShipIncoming
+
|-
ltm_evacTimeout
+
|ltm_evacComplete ||
ltm_respawnBeaconUsed
+
|-
</pre>
+
|ltm_evacNearMiss ||
 
+
|-
 +
|ltm_evacShipArrived ||
 +
|-
 +
|ltm_evacShipIncoming ||
 +
|-
 +
|ltm_evacTimeout ||
 +
|-
 +
|ltm_respawnBeaconUsed ||
 +
|}
 
== menu类 ==
 
== menu类 ==
<pre>
+
{| class="kr-table sortable"
menu_mapChangeBM
+
|-
menu_mapChangeKC
+
! 文件名 !! 条件
menu_mapChangeOL
+
|-
menu_mapChangeSP
+
|menu_mapChangeBM || 地图轮换:碎月
menu_mapChangeWE
+
|-
menu_selectReady
+
|menu_mapChangeKC || 地图轮换:诸王峡谷
</pre>
+
|-
 
+
|menu_mapChangeOL || 地图轮换:奥林匹斯
 +
|-
 +
|menu_mapChangeSP || 地图轮换:风暴点
 +
|-
 +
|menu_mapChangeWE || 地图轮换:世界尽头
 +
|-
 +
|menu_selectReady || 选完英雄
 +
|}
 
== ping类 ==
 
== ping类 ==
 
此类音频基本上都有4种类型,分别是:calm,calmFar,urgent,urgentFar。分别是平静和紧急的口气,以及标点距离的远近。一般也会对应一些台词变化,比如近处ping就是“在这”,远处ping就变成了“在那”。
 
此类音频基本上都有4种类型,分别是:calm,calmFar,urgent,urgentFar。分别是平静和紧急的口气,以及标点距离的远近。一般也会对应一些台词变化,比如近处ping就是“在这”,远处ping就变成了“在那”。
<pre>
+
{| class="kr-table sortable"
ping_airlock
+
|-
ping_arenasGoCarePackage
+
! 文件名 !! 条件
ping_armory
+
|-
ping_attackHere
+
|ping_airlock ||
ping_attackingHere
+
|-
ping_avoidHere
+
|ping_arenasGoCarePackage ||
ping_barrierFerro
+
|-
ping_barrierNeutral
+
|ping_armory ||
ping_bat
+
|-
ping_billboardObjectF
+
|ping_attackHere ||
ping_billboardObjectR
+
|-
ping_billboardObjectS
+
|ping_attackingHere ||
ping_blackMarketNeutral
+
|-
ping_blackMarketNeutral_condRevenant
+
|ping_avoidHere ||
ping_blackhole
+
|-
ping_bridge
+
|ping_barrierFerro ||
ping_carePackageIncoming
+
|-
ping_carePackageOpen
+
|ping_barrierNeutral ||
ping_carePackage
+
|-
ping_carePackage_condRevenant
+
|ping_bat ||
ping_cargoBot
+
|-
ping_cargo
+
|ping_billboardObjectF ||
ping_castleWallEnemyEnergized
+
|-
ping_castleWallEnemy
+
|ping_billboardObjectR ||
ping_castleWallNeutralEnergized
+
|-
ping_castleWallNeutral
+
|ping_billboardObjectS ||
ping_celebrate
+
|-
ping_celebrate_condRevenant
+
|ping_blackMarketNeutral ||
ping_chargeTower
+
|-
ping_cluePresence
+
|ping_blackMarketNeutral_condRevenant ||
ping_controlPanelCooldown
+
|-
ping_controlPanelDeactivated
+
|ping_blackhole ||
ping_controlPanel
+
|-
ping_ctrlZoneAttackA
+
|ping_bridge ||
ping_ctrlZoneAttackB
+
|-
ping_ctrlZoneAttackC
+
|ping_carePackageIncoming ||
ping_ctrlZoneAttack
+
|-
ping_ctrlZoneDefendA
+
|ping_carePackageOpen ||
ping_ctrlZoneDefendB
+
|-
ping_ctrlZoneDefendC
+
|ping_carePackage ||
ping_ctrlZoneDefend
+
|-
ping_deathBox
+
|ping_carePackage_condRevenant ||
ping_decoy
+
|-
ping_defendHere
+
|ping_cargoBot ||
ping_defendingHere
+
|-
ping_doorClosed
+
|ping_cargo ||
ping_doorDestroyed
+
|-
ping_doorFortifiedFerro
+
|ping_castleWallEnemyEnergized ||
ping_doorOpen
+
|-
ping_droneEnemy
+
|ping_castleWallEnemy ||
ping_droneNeutral
+
|-
ping_dropshipEnter
+
|ping_castleWallNeutralEnergized ||
ping_dropshipEnter_condRevenant
+
|-
ping_dropshipHurry
+
|ping_castleWallNeutral ||
ping_dropshipHurry_
+
|-
ping_dropship
+
|ping_celebrate ||
ping_enemyGas
+
|-
ping_enemyHealing
+
|ping_celebrate_condRevenant ||
ping_enemyRecharging
+
|-
ping_enemyReviving
+
|ping_chargeTower ||
ping_enemyTrap
+
|-
ping_evacTowerDeployed
+
|ping_cluePresence ||
ping_evacTowerHave
+
|-
ping_evacTower
+
|ping_controlPanelCooldown ||
ping_exhibitEnemy
+
|-
ping_exhibitNeutral
+
|ping_controlPanelDeactivated ||
ping_exploreGoPlayer
+
|-
ping_exploreGoPlayer_condRevenant
+
|ping_controlPanel ||
ping_explosiveHoldOpen
+
|-
ping_explosiveHoldRequest
+
|ping_ctrlZoneAttackA ||
ping_explosiveHold
+
|-
ping_fenceEnemy
+
|ping_ctrlZoneAttackB ||
ping_fenceNeutral
+
|-
ping_flyer
+
|ping_ctrlZoneAttackC ||
ping_found3030
+
|-
ping_foundAccelerant
+
|ping_ctrlZoneAttack ||
ping_foundAlternator
+
|-
ping_foundAmmoArrows
+
|ping_ctrlZoneDefendA ||
ping_foundAmmoEnergy
+
|-
ping_foundAmmoExp
+
|ping_ctrlZoneDefendB ||
ping_foundAmmoHeavy
+
|-
ping_foundAmmoLauncher
+
|ping_ctrlZoneDefendC ||
ping_foundAmmoLight
+
|-
ping_foundAmmoMagEnergy
+
|ping_ctrlZoneDefend ||
ping_foundAmmoMagHeavy
+
|-
ping_foundAmmoMagLight
+
|ping_deathBox ||
ping_foundAmmoMagShotgun
+
|-
ping_foundAmmoMagSniper
+
|ping_decoy ||
ping_foundAmmoMag
+
|-
ping_foundAmmoShotgun
+
|ping_defendHere ||
ping_foundAmmoSniper
+
|-
ping_foundAmmo
+
|ping_defendingHere ||
ping_foundArcStar
+
|-
ping_foundArcher
+
|ping_doorClosed ||
ping_foundAssault
+
|-
ping_foundBackpack
+
|ping_doorDestroyed ||
ping_foundBarrelStabilizer
+
|-
ping_foundBocek
+
|ping_doorFortifiedFerro ||
ping_foundBodyShield
+
|-
ping_foundCarSmg
+
|ping_doorOpen ||
ping_foundChargeRifle
+
|-
ping_foundColdWar
+
|ping_droneEnemy ||
ping_foundCopycatKit
+
|-
ping_foundDefender
+
|ping_droneNeutral ||
ping_foundDevotion
+
|-
ping_foundDmr
+
|ping_dropshipEnter ||
ping_foundEpg
+
|-
ping_foundEva
+
|ping_dropshipEnter_condRevenant ||
ping_foundFlashHider
+
|-
ping_foundFlatline
+
|ping_dropshipHurry ||
ping_foundFrag
+
|-
ping_foundG7
+
|ping_dropshipHurry_ ||
ping_foundGrenadeLauncher
+
|-
ping_foundHalloweenCandy
+
|ping_dropship ||
ping_foundHavoc
+
|-
ping_foundHelmet
+
|ping_enemyGas ||
ping_foundHemlok
+
|-
ping_foundHopUp
+
|ping_enemyHealing ||
ping_foundKraber
+
|-
ping_foundLMG
+
|ping_enemyRecharging ||
ping_foundLaserSight
+
|-
ping_foundLauncher
+
|ping_enemyReviving ||
ping_foundLstar
+
|-
ping_foundMastiff
+
|ping_enemyTrap ||
ping_foundMedKit
+
|-
ping_foundMozambique
+
|ping_evacTowerDeployed ||
ping_foundMulti_
+
|-
ping_foundMulti_condRevenant
+
|ping_evacTowerHave ||
ping_foundMulti
+
|-
ping_foundNemesis
+
|ping_evacTower ||
ping_foundOlNessie
+
|-
ping_foundOpticThreat
+
|ping_exhibitEnemy ||
ping_foundOpticVariable
+
|-
ping_foundOptic
+
|ping_exhibitNeutral ||
ping_foundP2020
+
|-
ping_foundPeacekeeper
+
|ping_exploreGoPlayer ||
ping_foundPhoenixKit
+
|-
ping_foundPistol
+
|ping_exploreGoPlayer_condRevenant ||
ping_foundPortableRespawnBeacon
+
|-
ping_foundProwler
+
|ping_explosiveHoldOpen ||
ping_foundR301
+
|-
ping_foundR99
+
|ping_explosiveHoldRequest ||
ping_foundRE45
+
|-
ping_foundRampage
+
|ping_explosiveHold ||
ping_foundRevShell
+
|-
ping_foundRocketLauncher
+
|ping_fenceEnemy ||
ping_foundSMG
+
|-
ping_foundSentinel
+
|ping_fenceNeutral ||
ping_foundShieldBattery
+
|-
ping_foundShieldCell
+
|ping_flyer ||
ping_foundShieldEVO
+
|-
ping_foundShieldKO
+
|ping_found3030 ||
ping_foundShotgunBolt
+
|-
ping_foundShotgun
+
|ping_foundAccelerant ||
ping_foundSniper
+
|-
ping_foundSoftball
+
|ping_foundAlternator ||
ping_foundSpitfire
+
|-
ping_foundStockSniper
+
|ping_foundAmmoArrows ||
ping_foundStockTactical
+
|-
ping_foundStock
+
|ping_foundAmmoEnergy ||
ping_foundSyringe
+
|-
ping_foundThermite
+
|ping_foundAmmoExp ||
ping_foundThrowingKnife
+
|-
ping_foundTreasurePack
+
|ping_foundAmmoHeavy ||
ping_foundTripletake
+
|-
ping_foundVoltSmg
+
|ping_foundAmmoLauncher ||
ping_foundWeapEnergy
+
|-
ping_foundWeapExp
+
|ping_foundAmmoLight ||
ping_foundWeaponMod
+
|-
ping_foundWeaponSight
+
|ping_foundAmmoMagEnergy ||
ping_foundWeapon
+
|-
ping_foundWingman
+
|ping_foundAmmoMagHeavy ||
ping_friendlyGas
+
|-
ping_friendlyHealth
+
|ping_foundAmmoMagLight ||
ping_friendlySmoke
+
|-
ping_friendlyTrap
+
|ping_foundAmmoMagShotgun ||
ping_geyser
+
|-
ping_gondola
+
|ping_foundAmmoMagSniper ||
ping_grabCard
+
|-
ping_gravityCannon
+
|ping_foundAmmoMag ||
ping_gravityLiftEnemy
+
|-
ping_gravityLift
+
|ping_foundAmmoShotgun ||
ping_healthDrone
+
|-
ping_hearEnemy
+
|ping_foundAmmoSniper ||
ping_heatShieldDeployed
+
|-
ping_heatShieldHave
+
|ping_foundAmmo ||
ping_heatShield
+
|-
ping_helpCall
+
|ping_foundArcStar ||
ping_holodragon
+
|-
ping_iWillJoin
+
|ping_foundArcher ||
ping_iWillJoin_condRevenant
+
|-
ping_interceptor
+
|ping_foundAssault ||
ping_jammer
+
|-
ping_jumpPad
+
|ping_foundBackpack ||
ping_jumpTower
+
|-
ping_keyCard
+
|ping_foundBarrelStabilizer ||
ping_lava
+
|-
ping_leviathanMoving
+
|ping_foundBocek ||
ping_leviathanStanding
+
|-
ping_lootMrvn
+
|ping_foundBodyShield ||
ping_lootTick
+
|-
ping_lootTick_condRevenant
+
|ping_foundCarSmg ||
ping_lootingHere
+
|-
ping_markerComingToHelp
+
|ping_foundChargeRifle ||
ping_markerComingToHelp_condRevenant
+
|-
ping_markerNo
+
|ping_foundColdWar ||
ping_markerNo_condBangalore
+
|-
ping_markerNo_condRevenant
+
|ping_foundCopycatKit ||
ping_markerRedact
+
|-
ping_markerWait
+
|ping_foundDefender ||
ping_markerWait_condRevenant
+
|-
ping_markerWantThat
+
|ping_foundDevotion ||
ping_markerYes
+
|-
ping_markerYes_condBangalore
+
|ping_foundDmr ||
ping_markerYes_condRevenant
+
|-
ping_materials
+
|ping_foundEpg ||
ping_medBay
+
|-
ping_mobileRespawnBeaconHave
+
|ping_foundEva ||
ping_mobileRespawnBeacon
+
|-
ping_mobileShieldEnemy
+
|ping_foundFlashHider ||
ping_mobileShieldNeutral
+
|-
ping_motherlode
+
|ping_foundFlatline ||
ping_mrvnArm
+
|-
ping_needAmmoArrows
+
|ping_foundFrag ||
ping_needAmmoEnergyEmpty
+
|-
ping_needAmmoExp
+
|ping_foundG7 ||
ping_needAmmoHeavy
+
|-
ping_needAmmoLauncher
+
|ping_foundGrenadeLauncher ||
ping_needAmmoLight
+
|-
ping_needAmmoMagEnergy
+
|ping_foundHalloweenCandy ||
ping_needAmmoMagHeavy
+
|-
ping_needAmmoMagLight
+
|ping_foundHavoc ||
ping_needAmmoMagShotgun
+
|-
ping_needAmmoMagSniper
+
|ping_foundHelmet ||
ping_needAmmoMag
+
|-
ping_needAmmoShotgunEmpty
+
|ping_foundHemlok ||
ping_needAmmoSniper
+
|-
ping_needAmmo
+
|ping_foundHopUp ||
ping_needAssault
+
|-
ping_needBackpack
+
|ping_foundKraber ||
ping_needBodyShield
+
|-
ping_needEnergyWeap
+
|ping_foundLMG ||
ping_needExpWeap
+
|-
ping_needHealth
+
|ping_foundLaserSight ||
ping_needHelmet
+
|-
ping_needHopUp
+
|ping_foundLauncher ||
ping_needLMG
+
|-
ping_needLaserSight
+
|ping_foundLstar ||
ping_needModBarrel
+
|-
ping_needOpticAssault
+
|ping_foundMastiff ||
ping_needOpticEnergy
+
|-
ping_needOpticLMG
+
|ping_foundMedKit ||
ping_needOpticMarksman
+
|-
ping_needOpticPistol
+
|ping_foundMozambique ||
ping_needOpticSMG
+
|-
ping_needOpticShotgun
+
|ping_foundMulti_ ||
ping_needOpticSniper
+
|-
ping_needOptics
+
|ping_foundMulti_condRevenant ||
ping_needPistol
+
|-
ping_needSMG
+
|ping_foundMulti ||
ping_needShieldBatteries
+
|-
ping_needShieldCells
+
|ping_foundNemesis ||
ping_needShieldKO
+
|-
ping_needShields
+
|ping_foundOlNessie ||
ping_needShotgunBolt
+
|-
ping_needShotgun
+
|ping_foundOpticThreat ||
ping_needSniper
+
|-
ping_needStockSniper
+
|ping_foundOpticVariable ||
ping_needStockTactical
+
|-
ping_needSurvivalItem
+
|ping_foundOptic ||
ping_needThermiteGrenade
+
|-
ping_needThisWeap
+
|ping_foundP2020 ||
ping_needThis
+
|-
ping_needWeapon
+
|ping_foundPeacekeeper ||
ping_no
+
|-
ping_noThanks
+
|ping_foundPhoenixKit ||
ping_outOfAmmoArrow
+
|-
ping_outOfAmmoEnergy
+
|ping_foundPistol ||
ping_outOfAmmoHeavy
+
|-
ping_outOfAmmoLight
+
|ping_foundPortableRespawnBeacon ||
ping_outOfAmmoShotgun
+
|-
ping_outOfAmmoSniper
+
|ping_foundProwler ||
ping_pathStatue
+
|-
ping_phaseRunner
+
|ping_foundR301 ||
ping_phaseTear
+
|-
ping_portal
+
|ping_foundR99 ||
ping_regroupHere
+
|-
ping_replicatorIncoming
+
|ping_foundRE45 ||
ping_replicator
+
|-
ping_respawnBeaconGoing
+
|ping_foundRampage ||
ping_respawnBeacon
+
|-
ping_revShell
+
|ping_foundRevShell ||
ping_reviveWait
+
|-
ping_reviveYoureWelcome
+
|ping_foundRocketLauncher ||
ping_reviveYoureWelcome_condRevenant
+
|-
ping_reviveYoureWelcome_condValkyrie
+
|ping_foundSMG ||
ping_ringConsole
+
|-
ping_shieldUp
+
|ping_foundSentinel ||
ping_silenceBomb
+
|-
ping_smokeNeutral
+
|ping_foundShieldBattery ||
ping_spikesFerro
+
|-
ping_spotDefault
+
|ping_foundShieldCell ||
ping_spotEnemy
+
|-
ping_spotLook
+
|ping_foundShieldEVO ||
ping_spotMarvin
+
|-
ping_spotObjective
+
|ping_foundShieldKO ||
ping_spotProwlerDenEmpty
+
|-
ping_spotProwlerDen
+
|ping_foundShotgunBolt ||
ping_spotProwler
+
|-
ping_spotShadow
+
|ping_foundShotgun ||
ping_spotShadow_condRevenant
+
|-
ping_spotSpectre
+
|ping_foundSniper ||
ping_spotSpiderEggEmpty
+
|-
ping_spotSpiderEgg
+
|ping_foundSoftball ||
ping_spotSpider
+
|-
ping_spotStalker
+
|ping_foundSpitfire ||
ping_spotTarget
+
|-
ping_supplyBinExtended
+
|ping_foundStockSniper ||
ping_supplyBinOpen
+
|-
ping_supplyBinWeapon
+
|ping_foundStockTactical ||
ping_supplyBin
+
|-
ping_supplyShip
+
|ping_foundStock ||
ping_surveyBeacon
+
|-
ping_thanks
+
|ping_foundSyringe ||
ping_thanksRespawn
+
|-
ping_thanks_condBangalore
+
|ping_foundThermite ||
ping_thanks_condRevenant
+
|-
ping_thanks_condSeer
+
|ping_foundThrowingKnife ||
ping_thanks_condValkyrie
+
|-
ping_totemNeutral
+
|ping_foundTreasurePack ||
ping_train
+
|-
ping_tridentEnemy
+
|ping_foundTripletake ||
ping_tridentEnter
+
|-
ping_tridentHurry_condRevenant
+
|ping_foundVoltSmg ||
ping_trident
+
|-
ping_turretNeutral
+
|ping_foundWeapEnergy ||
ping_typeAnvilReceiver
+
|-
ping_typeBoostedLoader
+
|ping_foundWeapExp ||
ping_typeChoke
+
|-
ping_typeDisruptor
+
|ping_foundWeaponMod ||
ping_typeDoubletap
+
|-
ping_typeDualShell
+
|ping_foundWeaponSight ||
ping_typeFullyKitted
+
|-
ping_typeHammerPoint
+
|ping_foundWeapon ||
ping_typeHeatSink
+
|-
ping_typeKeyCardHaveSelf
+
|ping_foundWingman ||
ping_typeKeyCardHaveSquad
+
|-
ping_typeKeyCardNeed
+
|ping_friendlyGas ||
ping_typeKeyHaveSelf
+
|-
ping_typeKeyHaveSelf_condRevenant
+
|ping_friendlyHealth ||
ping_typeKeyHaveSquad
+
|-
ping_typeKeyNeed
+
|ping_friendlySmoke ||
ping_typeKineticFeeder
+
|-
ping_typeLevel1
+
|ping_friendlyTrap ||
ping_typeLevel2
+
|-
ping_typeLevel3
+
|ping_geyser ||
ping_typeLevel4
+
|-
ping_typeLevel5
+
|ping_gondola ||
ping_typeOvercharger
+
|-
ping_typeQuickdraw
+
|ping_grabCard ||
ping_typeRampartSpecial
+
|-
ping_typeRangeClose
+
|ping_gravityCannon ||
ping_typeRangeLong
+
|-
ping_typeRangeMid
+
|ping_gravityLiftEnemy ||
ping_typeRangeSniper
+
|-
ping_typeSelectfire
+
|ping_gravityLift ||
ping_typeShatterCaps
+
|-
ping_typeSkullPiercer
+
|ping_healthDrone ||
ping_typeTempo
+
|-
ping_typeTurboCharger
+
|ping_hearEnemy ||
ping_ultUpdate_almostReady
+
|-
ping_ultUpdate_isReady
+
|ping_heatShieldDeployed ||
ping_ultUpdate_notReady
+
|-
ping_valkLaunchEnemy
+
|ping_heatShieldHave ||
ping_vaultKey
+
|-
ping_vaultLoot
+
|ping_heatShield ||
ping_vaultPanel
+
|-
ping_vehicleEnter
+
|ping_helpCall ||
ping_vendingMachine
+
|-
ping_watchingHere
+
|ping_holodragon ||
ping_waypointDropship
+
|-
ping_youreWelcome
+
|ping_iWillJoin ||
ping_youreWelcome_condBangalore
+
|-
ping_youreWelcome_condLifeline
+
|ping_iWillJoin_condRevenant ||
ping_youreWelcome_condRevenant
+
|-
ping_youreWelcome_condSeer
+
|ping_interceptor ||
ping_youreWelcome_condValkyrie
+
|-
ping_zipRail
+
|ping_jammer ||
ping_zipline
+
|-
</pre>
+
|ping_jumpPad ||
 +
|-
 +
|ping_jumpTower ||
 +
|-
 +
|ping_keyCard ||
 +
|-
 +
|ping_lava ||
 +
|-
 +
|ping_leviathanMoving ||
 +
|-
 +
|ping_leviathanStanding ||
 +
|-
 +
|ping_lootMrvn ||
 +
|-
 +
|ping_lootTick ||
 +
|-
 +
|ping_lootTick_condRevenant ||
 +
|-
 +
|ping_lootingHere ||
 +
|-
 +
|ping_markerComingToHelp ||
 +
|-
 +
|ping_markerComingToHelp_condRevenant ||
 +
|-
 +
|ping_markerNo ||
 +
|-
 +
|ping_markerNo_condBangalore ||
 +
|-
 +
|ping_markerNo_condRevenant ||
 +
|-
 +
|ping_markerRedact ||
 +
|-
 +
|ping_markerWait ||
 +
|-
 +
|ping_markerWait_condRevenant ||
 +
|-
 +
|ping_markerWantThat ||
 +
|-
 +
|ping_markerYes ||
 +
|-
 +
|ping_markerYes_condBangalore ||
 +
|-
 +
|ping_markerYes_condRevenant ||
 +
|-
 +
|ping_materials ||
 +
|-
 +
|ping_medBay ||
 +
|-
 +
|ping_mobileRespawnBeaconHave ||
 +
|-
 +
|ping_mobileRespawnBeacon ||
 +
|-
 +
|ping_mobileShieldEnemy ||
 +
|-
 +
|ping_mobileShieldNeutral ||
 +
|-
 +
|ping_motherlode ||
 +
|-
 +
|ping_mrvnArm ||
 +
|-
 +
|ping_needAmmoArrows ||
 +
|-
 +
|ping_needAmmoEnergyEmpty ||
 +
|-
 +
|ping_needAmmoExp ||
 +
|-
 +
|ping_needAmmoHeavy ||
 +
|-
 +
|ping_needAmmoLauncher ||
 +
|-
 +
|ping_needAmmoLight ||
 +
|-
 +
|ping_needAmmoMagEnergy ||
 +
|-
 +
|ping_needAmmoMagHeavy ||
 +
|-
 +
|ping_needAmmoMagLight ||
 +
|-
 +
|ping_needAmmoMagShotgun ||
 +
|-
 +
|ping_needAmmoMagSniper ||
 +
|-
 +
|ping_needAmmoMag ||
 +
|-
 +
|ping_needAmmoShotgunEmpty ||
 +
|-
 +
|ping_needAmmoSniper ||
 +
|-
 +
|ping_needAmmo ||
 +
|-
 +
|ping_needAssault ||
 +
|-
 +
|ping_needBackpack ||
 +
|-
 +
|ping_needBodyShield ||
 +
|-
 +
|ping_needEnergyWeap ||
 +
|-
 +
|ping_needExpWeap ||
 +
|-
 +
|ping_needHealth ||
 +
|-
 +
|ping_needHelmet ||
 +
|-
 +
|ping_needHopUp ||
 +
|-
 +
|ping_needLMG ||
 +
|-
 +
|ping_needLaserSight ||
 +
|-
 +
|ping_needModBarrel ||
 +
|-
 +
|ping_needOpticAssault ||
 +
|-
 +
|ping_needOpticEnergy ||
 +
|-
 +
|ping_needOpticLMG ||
 +
|-
 +
|ping_needOpticMarksman ||
 +
|-
 +
|ping_needOpticPistol ||
 +
|-
 +
|ping_needOpticSMG ||
 +
|-
 +
|ping_needOpticShotgun ||
 +
|-
 +
|ping_needOpticSniper ||
 +
|-
 +
|ping_needOptics ||
 +
|-
 +
|ping_needPistol ||
 +
|-
 +
|ping_needSMG ||
 +
|-
 +
|ping_needShieldBatteries ||
 +
|-
 +
|ping_needShieldCells ||
 +
|-
 +
|ping_needShieldKO ||
 +
|-
 +
|ping_needShields ||
 +
|-
 +
|ping_needShotgunBolt ||
 +
|-
 +
|ping_needShotgun ||
 +
|-
 +
|ping_needSniper ||
 +
|-
 +
|ping_needStockSniper ||
 +
|-
 +
|ping_needStockTactical ||
 +
|-
 +
|ping_needSurvivalItem ||
 +
|-
 +
|ping_needThermiteGrenade ||
 +
|-
 +
|ping_needThisWeap ||
 +
|-
 +
|ping_needThis ||
 +
|-
 +
|ping_needWeapon ||
 +
|-
 +
|ping_no ||
 +
|-
 +
|ping_noThanks ||
 +
|-
 +
|ping_outOfAmmoArrow ||
 +
|-
 +
|ping_outOfAmmoEnergy ||
 +
|-
 +
|ping_outOfAmmoHeavy ||
 +
|-
 +
|ping_outOfAmmoLight ||
 +
|-
 +
|ping_outOfAmmoShotgun ||
 +
|-
 +
|ping_outOfAmmoSniper ||
 +
|-
 +
|ping_pathStatue ||
 +
|-
 +
|ping_phaseRunner ||
 +
|-
 +
|ping_phaseTear ||
 +
|-
 +
|ping_portal ||
 +
|-
 +
|ping_regroupHere ||
 +
|-
 +
|ping_replicatorIncoming ||
 +
|-
 +
|ping_replicator ||
 +
|-
 +
|ping_respawnBeaconGoing ||
 +
|-
 +
|ping_respawnBeacon ||
 +
|-
 +
|ping_revShell ||
 +
|-
 +
|ping_reviveWait ||
 +
|-
 +
|ping_reviveYoureWelcome ||
 +
|-
 +
|ping_reviveYoureWelcome_condRevenant ||
 +
|-
 +
|ping_reviveYoureWelcome_condValkyrie ||
 +
|-
 +
|ping_ringConsole ||
 +
|-
 +
|ping_shieldUp ||
 +
|-
 +
|ping_silenceBomb ||
 +
|-
 +
|ping_smokeNeutral ||
 +
|-
 +
|ping_spikesFerro ||
 +
|-
 +
|ping_spotDefault ||
 +
|-
 +
|ping_spotEnemy ||
 +
|-
 +
|ping_spotLook ||
 +
|-
 +
|ping_spotMarvin ||
 +
|-
 +
|ping_spotObjective ||
 +
|-
 +
|ping_spotProwlerDenEmpty ||
 +
|-
 +
|ping_spotProwlerDen ||
 +
|-
 +
|ping_spotProwler ||
 +
|-
 +
|ping_spotShadow ||
 +
|-
 +
|ping_spotShadow_condRevenant ||
 +
|-
 +
|ping_spotSpectre ||
 +
|-
 +
|ping_spotSpiderEggEmpty ||
 +
|-
 +
|ping_spotSpiderEgg ||
 +
|-
 +
|ping_spotSpider ||
 +
|-
 +
|ping_spotStalker ||
 +
|-
 +
|ping_spotTarget ||
 +
|-
 +
|ping_supplyBinExtended ||
 +
|-
 +
|ping_supplyBinOpen ||
 +
|-
 +
|ping_supplyBinWeapon ||
 +
|-
 +
|ping_supplyBin ||
 +
|-
 +
|ping_supplyShip ||
 +
|-
 +
|ping_surveyBeacon ||
 +
|-
 +
|ping_thanks ||
 +
|-
 +
|ping_thanksRespawn ||
 +
|-
 +
|ping_thanks_condBangalore ||
 +
|-
 +
|ping_thanks_condRevenant ||
 +
|-
 +
|ping_thanks_condSeer ||
 +
|-
 +
|ping_thanks_condValkyrie ||
 +
|-
 +
|ping_totemNeutral ||
 +
|-
 +
|ping_train ||
 +
|-
 +
|ping_tridentEnemy ||
 +
|-
 +
|ping_tridentEnter ||
 +
|-
 +
|ping_tridentHurry_condRevenant ||
 +
|-
 +
|ping_trident ||
 +
|-
 +
|ping_turretNeutral ||
 +
|-
 +
|ping_typeAnvilReceiver ||
 +
|-
 +
|ping_typeBoostedLoader ||
 +
|-
 +
|ping_typeChoke ||
 +
|-
 +
|ping_typeDisruptor ||
 +
|-
 +
|ping_typeDoubletap ||
 +
|-
 +
|ping_typeDualShell ||
 +
|-
 +
|ping_typeFullyKitted ||
 +
|-
 +
|ping_typeHammerPoint ||
 +
|-
 +
|ping_typeHeatSink ||
 +
|-
 +
|ping_typeKeyCardHaveSelf ||
 +
|-
 +
|ping_typeKeyCardHaveSquad ||
 +
|-
 +
|ping_typeKeyCardNeed ||
 +
|-
 +
|ping_typeKeyHaveSelf ||
 +
|-
 +
|ping_typeKeyHaveSelf_condRevenant ||
 +
|-
 +
|ping_typeKeyHaveSquad ||
 +
|-
 +
|ping_typeKeyNeed ||
 +
|-
 +
|ping_typeKineticFeeder ||
 +
|-
 +
|ping_typeLevel1 ||
 +
|-
 +
|ping_typeLevel2 ||
 +
|-
 +
|ping_typeLevel3 ||
 +
|-
 +
|ping_typeLevel4 ||
 +
|-
 +
|ping_typeLevel5 ||
 +
|-
 +
|ping_typeOvercharger ||
 +
|-
 +
|ping_typeQuickdraw ||
 +
|-
 +
|ping_typeRampartSpecial ||
 +
|-
 +
|ping_typeRangeClose ||
 +
|-
 +
|ping_typeRangeLong ||
 +
|-
 +
|ping_typeRangeMid ||
 +
|-
 +
|ping_typeRangeSniper ||
 +
|-
 +
|ping_typeSelectfire ||
 +
|-
 +
|ping_typeShatterCaps ||
 +
|-
 +
|ping_typeSkullPiercer ||
 +
|-
 +
|ping_typeTempo ||
 +
|-
 +
|ping_typeTurboCharger ||
 +
|-
 +
|ping_ultUpdate_almostReady ||
 +
|-
 +
|ping_ultUpdate_isReady ||
 +
|-
 +
|ping_ultUpdate_notReady ||
 +
|-
 +
|ping_valkLaunchEnemy ||
 +
|-
 +
|ping_vaultKey ||
 +
|-
 +
|ping_vaultLoot ||
 +
|-
 +
|ping_vaultPanel ||
 +
|-
 +
|ping_vehicleEnter ||
 +
|-
 +
|ping_vendingMachine ||
 +
|-
 +
|ping_watchingHere ||
 +
|-
 +
|ping_waypointDropship ||
 +
|-
 +
|ping_youreWelcome ||
 +
|-
 +
|ping_youreWelcome_condBangalore ||
 +
|-
 +
|ping_youreWelcome_condLifeline ||
 +
|-
 +
|ping_youreWelcome_condRevenant ||
 +
|-
 +
|ping_youreWelcome_condSeer ||
 +
|-
 +
|ping_youreWelcome_condValkyrie ||
 +
|-
 +
|ping_zipRail || 滑索
 +
|-
 +
|ping_zipline || 滑索轨道
 +
|}
 
== 其他 ==
 
== 其他 ==
<pre>
+
{| class="kr-table sortable"
revStoryEvent_hero
+
|-
revStoryEvent_scene01
+
! 文件名 !! 条件
revStoryEvent_scene02
+
|-
</pre>
+
|revStoryEvent_hero || 亡灵剧情英雄
 +
|-
 +
|revStoryEvent_scene || 亡灵剧情场景
 +
|}

2023年12月24日 (日) 12:48的版本

APEX英雄的语音数量非常庞大。例如,截止2023年12月23日的版本,单一个罗芭语音就有8290条。对于一句台词,往往有3个版本,分别是两种语气阅读同一句话(有时候可能会稍微修改少量用词)和其他人听到你说的版本。即便如此,意思不重复的语音也有2500多条。下面将对单个英雄的语音文件命名进行详细的分析。

语音文件的一般命名为diag_mp_英雄名称_触发条件_序列号,接下来将对触发条件进行分类。

以上语音文件命名逻辑和数目均以Legion+工具提取出的为准,不同工具所提取的文件命名规则和数目可能会不一样。

bc类

文件名 条件
bc_abilitiesBlocked 无法释放技能
bc_anotherSquadAttackingUs 另一队在进攻我们
bc_arcStar 电弧星
bc_arenasMatchPoint
bc_arenasMatchPointEnemy
bc_arenasMatchPointSquad
bc_arenasMatchStart
bc_arenasMatchStart_condRevenant
bc_arenasMatsPickedUp
bc_armoryHack
bc_bankDepositLoot
bc_blackMarketSquadLoot
bc_blackMarketSquadLootCombat
bc_blackMarketSquadLoot_condRevenant
bc_callout_enemyairstrike
bc_cargoBotDamaged
bc_championEliminated
bc_circleClosingFinal
bc_circleClosingFinal_solo
bc_circleMovesNag10Sec_close
bc_circleMovesNag10Sec_close_solo
bc_circleMovesNag1Min_close
bc_circleMovesNag1Min_close_solo
bc_circleMovesNag1Min_far
bc_circleMovesNag1Min_far_solo
bc_circleMovesNag30Sec_close
bc_circleMovesNag30Sec_close_solo
bc_circleMovesNag45Sec_close
bc_circleMovesNag45Sec_close_solo
bc_circleMovesNag45Sec_far
bc_circleMovesNag45Sec_far_solo
bc_circleMoving_allOutside
bc_circleTimerStartFinal
bc_circleTimerStartFinal_
bc_circleTimerStartFinal_solo
bc_classRole
bc_congratsKill
bc_congratsKill_condRevenant
bc_copycatBamboozle
bc_copycatKit
bc_crafting
bc_ctrlCaptureBonus
bc_ctrlCaptureBonusGot
bc_ctrlCaptureBonusLost
bc_ctrlImSquadmaster
bc_ctrlLockoutBeginAdvantage
bc_ctrlLockoutBeginDisadvantage
bc_ctrlScoreAreBehind
bc_ctrlScoreHalfLose
bc_ctrlScoreHalfWin
bc_ctrlScoreInLead
bc_ctrlScoreNearLoss
bc_ctrlScoreNearWin
bc_ctrlZoneCapturedEnemy
bc_ctrlZoneCapturedFriendly
bc_ctrlZoneNeutralizedEnemy
bc_ctrlZoneNeutralizedFriendly
bc_damageEnemy
bc_droneEnemyDestroyed
bc_droppingCarePack
bc_droppingHolospray
bc_droppingReplicator
bc_empHitby
bc_empWarning
bc_enemyGrenade
bc_enemyLandedClose
bc_enemyLandedClose_revenant
bc_engagingEnemy
bc_evacTowerDeploy
bc_explosiveHold
bc_firstBlood
bc_frag
bc_gotFriendlyBanner
bc_gotFriendlyBanner_condRevenant
bc_healing
bc_healingPhoenix
bc_healingPhoenix_solo
bc_heatShieldDeploy
bc_hlmInteractFan
bc_hlmInteractHologram
bc_hlmInteractMask
bc_iBecomeKillLeader
bc_iBecomeKillLeader_solo
bc_iBecomeRatingsLeader
bc_iDownedAnEnemy
bc_iDownedAnotherEnemy
bc_iDownedMultiple
bc_iKilledAnEnemy
bc_iKilledAnEnemyWithHeirloom
bc_iKilledFlyer
bc_imDown
bc_imJumpmaster
bc_imJumpmaster_condRevenant
bc_imSnared
bc_insideNextCircle
bc_insideNextCircle_solo
bc_keyCardGot
bc_killLeaderNew
bc_locationABS
bc_locationABS_condBangalore
bc_locationELB
bc_locationGBL
bc_locationOBL
bc_locationOHU
bc_locationORS
bc_locationOVN
bc_locationRST
bc_locationSKR
bc_locationSKS_condRevenant
bc_lootingEnemySquad
bc_megaKill
bc_newCircle_wholeSquadNotInCircle
bc_nextCircleFar
bc_nextCircleFar_
bc_nextCircleFar_solo
bc_objectiveComplete
bc_objectiveComplete_solo
bc_objectiveHaveSelf
bc_objectiveHaveSquad
bc_objectiveLostSelf
bc_objectiveLostSquad
bc_podLeaderLaunch
bc_pursueObjective
bc_reload
bc_respawnAuto
bc_respawnBeaconDeploy
bc_respawnLastStrike
bc_returnFromRespawn
bc_revShell
bc_reviveSelf
bc_reviveThanks
bc_reviveThanks_condMadMaggie
bc_reviveThanks_condRevenant
bc_reviveThanks_condValkyrie
bc_revivingPlayer
bc_revivingPlayer_condRevenant
bc_revivingPlayer_condValkyrie
bc_ringFlareClosingNear
bc_ringFlareOpeningFar
bc_ringFlareOpeningNear
bc_ringFlareOpeningNearMe
bc_scatteredNag
bc_scatteredNag_
bc_seasonalTrickOrTreat
bc_shRoyaleMidMatch
bc_shieldBreakEnemy
bc_skydive
bc_squadKill
bc_squadTeamWipe
bc_squadmateBecomesKillLeader
bc_squadmateBecomesKillLeader_condRevenant
bc_squadmateBecomesRatingsLeader
bc_squadsLeft2
bc_squadsLeft2_solo
bc_squadsLeft3
bc_squadsLeft3_solo
bc_squadsLeftHalf
bc_squadsLeftHalf_solo
bc_super
bc_super_
bc_tactical
bc_takingDamage
bc_takingFire
bc_thCompleted
bc_thCompletedCombat
bc_thCompletedCombat_solo
bc_thCompleted_solo
bc_thFoundPackAnother
bc_thFoundPackFirst
bc_thIntro
bc_thIntroHushed
bc_thIntroHushed_solo
bc_thIntro_solo
bc_thermite
bc_totemDestroyed
bc_totemReturn
bc_tridentEnter
bc_tridentEnter_solo
bc_tridentExit
bc_tridentJoin
bc_tridentJoin_condRevenant
bc_twoSquaddiesLeft
bc_twoSquaddiesLeft_condRevenant
bc_usingMapToyOLMU2
bc_usingShieldCell
bc_usingShieldCell_solo
bc_vaultKeyGot
bc_vaultOpened
bc_weKilledChampion
bc_weKilledChampion_solo
bc_weKilledKillLeader
bc_weKilledKillLeader_solo
bc_weTookFirstBlood

effort类

基本上是一些无人声的音效。

effort_attack 拳头攻击
effort_bStage_18_0_sub
effort_cough 咳嗽
effort_death 死亡
effort_exhale 呼气
effort_gasp 喘息
effort_heal 治疗
effort_heirloom_draw_admire/drawFirst/generic/sweat 传家宝相关
effort_jump 跳跃
effort_land 着陆
effort_laugh 笑声
effort_mantle_struggle
effort_pain_large/small 受伤

glad类

局外语音和商店解锁语音。包括段位晋升或下降的反应语音和传家宝语音。

文件名 条件
glad_finisher
glad_introHeirloom 传家宝语音
glad_introSeq
glad_rankDown 段位下降
glad_rankNewSeason 新的赛季
glad_rankNewSplit 新的排位分段赛
glad_rankTypeApexPredator 到达猎杀者
glad_rankTypeDiamond 到达钻石
glad_rankTypeGold 到达黄金
glad_rankTypeMaster 到达大师
glad_rankTypePlatinum 到达铂金
glad_rankTypeSilver 到达白银
glad_rankUp 段位提升
glad_taunt
glad_tauntOrigin
glad_tauntValentines

ltm类

文件名 条件
ltm_InstructionResponse
ltm_evacComplete
ltm_evacNearMiss
ltm_evacShipArrived
ltm_evacShipIncoming
ltm_evacTimeout
ltm_respawnBeaconUsed

menu类

文件名 条件
menu_mapChangeBM 地图轮换:碎月
menu_mapChangeKC 地图轮换:诸王峡谷
menu_mapChangeOL 地图轮换:奥林匹斯
menu_mapChangeSP 地图轮换:风暴点
menu_mapChangeWE 地图轮换:世界尽头
menu_selectReady 选完英雄

ping类

此类音频基本上都有4种类型,分别是:calm,calmFar,urgent,urgentFar。分别是平静和紧急的口气,以及标点距离的远近。一般也会对应一些台词变化,比如近处ping就是“在这”,远处ping就变成了“在那”。

文件名 条件
ping_airlock
ping_arenasGoCarePackage
ping_armory
ping_attackHere
ping_attackingHere
ping_avoidHere
ping_barrierFerro
ping_barrierNeutral
ping_bat
ping_billboardObjectF
ping_billboardObjectR
ping_billboardObjectS
ping_blackMarketNeutral
ping_blackMarketNeutral_condRevenant
ping_blackhole
ping_bridge
ping_carePackageIncoming
ping_carePackageOpen
ping_carePackage
ping_carePackage_condRevenant
ping_cargoBot
ping_cargo
ping_castleWallEnemyEnergized
ping_castleWallEnemy
ping_castleWallNeutralEnergized
ping_castleWallNeutral
ping_celebrate
ping_celebrate_condRevenant
ping_chargeTower
ping_cluePresence
ping_controlPanelCooldown
ping_controlPanelDeactivated
ping_controlPanel
ping_ctrlZoneAttackA
ping_ctrlZoneAttackB
ping_ctrlZoneAttackC
ping_ctrlZoneAttack
ping_ctrlZoneDefendA
ping_ctrlZoneDefendB
ping_ctrlZoneDefendC
ping_ctrlZoneDefend
ping_deathBox
ping_decoy
ping_defendHere
ping_defendingHere
ping_doorClosed
ping_doorDestroyed
ping_doorFortifiedFerro
ping_doorOpen
ping_droneEnemy
ping_droneNeutral
ping_dropshipEnter
ping_dropshipEnter_condRevenant
ping_dropshipHurry
ping_dropshipHurry_
ping_dropship
ping_enemyGas
ping_enemyHealing
ping_enemyRecharging
ping_enemyReviving
ping_enemyTrap
ping_evacTowerDeployed
ping_evacTowerHave
ping_evacTower
ping_exhibitEnemy
ping_exhibitNeutral
ping_exploreGoPlayer
ping_exploreGoPlayer_condRevenant
ping_explosiveHoldOpen
ping_explosiveHoldRequest
ping_explosiveHold
ping_fenceEnemy
ping_fenceNeutral
ping_flyer
ping_found3030
ping_foundAccelerant
ping_foundAlternator
ping_foundAmmoArrows
ping_foundAmmoEnergy
ping_foundAmmoExp
ping_foundAmmoHeavy
ping_foundAmmoLauncher
ping_foundAmmoLight
ping_foundAmmoMagEnergy
ping_foundAmmoMagHeavy
ping_foundAmmoMagLight
ping_foundAmmoMagShotgun
ping_foundAmmoMagSniper
ping_foundAmmoMag
ping_foundAmmoShotgun
ping_foundAmmoSniper
ping_foundAmmo
ping_foundArcStar
ping_foundArcher
ping_foundAssault
ping_foundBackpack
ping_foundBarrelStabilizer
ping_foundBocek
ping_foundBodyShield
ping_foundCarSmg
ping_foundChargeRifle
ping_foundColdWar
ping_foundCopycatKit
ping_foundDefender
ping_foundDevotion
ping_foundDmr
ping_foundEpg
ping_foundEva
ping_foundFlashHider
ping_foundFlatline
ping_foundFrag
ping_foundG7
ping_foundGrenadeLauncher
ping_foundHalloweenCandy
ping_foundHavoc
ping_foundHelmet
ping_foundHemlok
ping_foundHopUp
ping_foundKraber
ping_foundLMG
ping_foundLaserSight
ping_foundLauncher
ping_foundLstar
ping_foundMastiff
ping_foundMedKit
ping_foundMozambique
ping_foundMulti_
ping_foundMulti_condRevenant
ping_foundMulti
ping_foundNemesis
ping_foundOlNessie
ping_foundOpticThreat
ping_foundOpticVariable
ping_foundOptic
ping_foundP2020
ping_foundPeacekeeper
ping_foundPhoenixKit
ping_foundPistol
ping_foundPortableRespawnBeacon
ping_foundProwler
ping_foundR301
ping_foundR99
ping_foundRE45
ping_foundRampage
ping_foundRevShell
ping_foundRocketLauncher
ping_foundSMG
ping_foundSentinel
ping_foundShieldBattery
ping_foundShieldCell
ping_foundShieldEVO
ping_foundShieldKO
ping_foundShotgunBolt
ping_foundShotgun
ping_foundSniper
ping_foundSoftball
ping_foundSpitfire
ping_foundStockSniper
ping_foundStockTactical
ping_foundStock
ping_foundSyringe
ping_foundThermite
ping_foundThrowingKnife
ping_foundTreasurePack
ping_foundTripletake
ping_foundVoltSmg
ping_foundWeapEnergy
ping_foundWeapExp
ping_foundWeaponMod
ping_foundWeaponSight
ping_foundWeapon
ping_foundWingman
ping_friendlyGas
ping_friendlyHealth
ping_friendlySmoke
ping_friendlyTrap
ping_geyser
ping_gondola
ping_grabCard
ping_gravityCannon
ping_gravityLiftEnemy
ping_gravityLift
ping_healthDrone
ping_hearEnemy
ping_heatShieldDeployed
ping_heatShieldHave
ping_heatShield
ping_helpCall
ping_holodragon
ping_iWillJoin
ping_iWillJoin_condRevenant
ping_interceptor
ping_jammer
ping_jumpPad
ping_jumpTower
ping_keyCard
ping_lava
ping_leviathanMoving
ping_leviathanStanding
ping_lootMrvn
ping_lootTick
ping_lootTick_condRevenant
ping_lootingHere
ping_markerComingToHelp
ping_markerComingToHelp_condRevenant
ping_markerNo
ping_markerNo_condBangalore
ping_markerNo_condRevenant
ping_markerRedact
ping_markerWait
ping_markerWait_condRevenant
ping_markerWantThat
ping_markerYes
ping_markerYes_condBangalore
ping_markerYes_condRevenant
ping_materials
ping_medBay
ping_mobileRespawnBeaconHave
ping_mobileRespawnBeacon
ping_mobileShieldEnemy
ping_mobileShieldNeutral
ping_motherlode
ping_mrvnArm
ping_needAmmoArrows
ping_needAmmoEnergyEmpty
ping_needAmmoExp
ping_needAmmoHeavy
ping_needAmmoLauncher
ping_needAmmoLight
ping_needAmmoMagEnergy
ping_needAmmoMagHeavy
ping_needAmmoMagLight
ping_needAmmoMagShotgun
ping_needAmmoMagSniper
ping_needAmmoMag
ping_needAmmoShotgunEmpty
ping_needAmmoSniper
ping_needAmmo
ping_needAssault
ping_needBackpack
ping_needBodyShield
ping_needEnergyWeap
ping_needExpWeap
ping_needHealth
ping_needHelmet
ping_needHopUp
ping_needLMG
ping_needLaserSight
ping_needModBarrel
ping_needOpticAssault
ping_needOpticEnergy
ping_needOpticLMG
ping_needOpticMarksman
ping_needOpticPistol
ping_needOpticSMG
ping_needOpticShotgun
ping_needOpticSniper
ping_needOptics
ping_needPistol
ping_needSMG
ping_needShieldBatteries
ping_needShieldCells
ping_needShieldKO
ping_needShields
ping_needShotgunBolt
ping_needShotgun
ping_needSniper
ping_needStockSniper
ping_needStockTactical
ping_needSurvivalItem
ping_needThermiteGrenade
ping_needThisWeap
ping_needThis
ping_needWeapon
ping_no
ping_noThanks
ping_outOfAmmoArrow
ping_outOfAmmoEnergy
ping_outOfAmmoHeavy
ping_outOfAmmoLight
ping_outOfAmmoShotgun
ping_outOfAmmoSniper
ping_pathStatue
ping_phaseRunner
ping_phaseTear
ping_portal
ping_regroupHere
ping_replicatorIncoming
ping_replicator
ping_respawnBeaconGoing
ping_respawnBeacon
ping_revShell
ping_reviveWait
ping_reviveYoureWelcome
ping_reviveYoureWelcome_condRevenant
ping_reviveYoureWelcome_condValkyrie
ping_ringConsole
ping_shieldUp
ping_silenceBomb
ping_smokeNeutral
ping_spikesFerro
ping_spotDefault
ping_spotEnemy
ping_spotLook
ping_spotMarvin
ping_spotObjective
ping_spotProwlerDenEmpty
ping_spotProwlerDen
ping_spotProwler
ping_spotShadow
ping_spotShadow_condRevenant
ping_spotSpectre
ping_spotSpiderEggEmpty
ping_spotSpiderEgg
ping_spotSpider
ping_spotStalker
ping_spotTarget
ping_supplyBinExtended
ping_supplyBinOpen
ping_supplyBinWeapon
ping_supplyBin
ping_supplyShip
ping_surveyBeacon
ping_thanks
ping_thanksRespawn
ping_thanks_condBangalore
ping_thanks_condRevenant
ping_thanks_condSeer
ping_thanks_condValkyrie
ping_totemNeutral
ping_train
ping_tridentEnemy
ping_tridentEnter
ping_tridentHurry_condRevenant
ping_trident
ping_turretNeutral
ping_typeAnvilReceiver
ping_typeBoostedLoader
ping_typeChoke
ping_typeDisruptor
ping_typeDoubletap
ping_typeDualShell
ping_typeFullyKitted
ping_typeHammerPoint
ping_typeHeatSink
ping_typeKeyCardHaveSelf
ping_typeKeyCardHaveSquad
ping_typeKeyCardNeed
ping_typeKeyHaveSelf
ping_typeKeyHaveSelf_condRevenant
ping_typeKeyHaveSquad
ping_typeKeyNeed
ping_typeKineticFeeder
ping_typeLevel1
ping_typeLevel2
ping_typeLevel3
ping_typeLevel4
ping_typeLevel5
ping_typeOvercharger
ping_typeQuickdraw
ping_typeRampartSpecial
ping_typeRangeClose
ping_typeRangeLong
ping_typeRangeMid
ping_typeRangeSniper
ping_typeSelectfire
ping_typeShatterCaps
ping_typeSkullPiercer
ping_typeTempo
ping_typeTurboCharger
ping_ultUpdate_almostReady
ping_ultUpdate_isReady
ping_ultUpdate_notReady
ping_valkLaunchEnemy
ping_vaultKey
ping_vaultLoot
ping_vaultPanel
ping_vehicleEnter
ping_vendingMachine
ping_watchingHere
ping_waypointDropship
ping_youreWelcome
ping_youreWelcome_condBangalore
ping_youreWelcome_condLifeline
ping_youreWelcome_condRevenant
ping_youreWelcome_condSeer
ping_youreWelcome_condValkyrie
ping_zipRail 滑索
ping_zipline 滑索轨道

其他

文件名 条件
revStoryEvent_hero 亡灵剧情英雄
revStoryEvent_scene 亡灵剧情场景