(→glad类) |
(→glad类) |
||
第379行: | 第379行: | ||
|glad_finisher || | |glad_finisher || | ||
|- | |- | ||
− | |glad_introHeirloom || | + | |glad_introHeirloom || 传家宝开场语音 |
|- | |- | ||
− | |glad_introSeq || | + | |glad_introSeq || 开场语音 |
|- | |- | ||
|glad_rankDown || 段位下降 | |glad_rankDown || 段位下降 | ||
第403行: | 第403行: | ||
|glad_rankUp || 段位提升 | |glad_rankUp || 段位提升 | ||
|- | |- | ||
− | |glad_taunt || | + | |glad_taunt || 击杀语音 |
|- | |- | ||
|glad_tauntOrigin || | |glad_tauntOrigin || |
2023年12月24日 (日) 13:52的版本
APEX英雄的语音数量非常庞大。例如,截止2023年12月23日的版本,单一个罗芭语音就有8290条。对于一句台词,往往有3个版本,分别是两种语气阅读同一句话(有时候可能会稍微修改少量用词)和其他人听到你说的版本。即便如此,意思不重复的语音也有2500多条。下面将对单个英雄的语音文件命名进行详细的分析。
语音文件的一般命名为diag_mp_英雄名称_触发条件_序列号
,接下来将对触发条件进行分类。
以上语音文件命名逻辑和数目均以Legion+工具提取出的为准,不同工具所提取的文件命名规则和数目可能会不一样。
bc类
文件名 | 条件 |
---|---|
bc_abilitiesBlocked | 无法释放技能 |
bc_anotherSquadAttackingUs | 另一队在进攻我们 |
bc_arcStar | 扔电弧星 |
bc_arenasMatchPoint | 竞技场:我方赛点 |
bc_arenasMatchPointEnemy | 竞技场:敌方赛点 |
bc_arenasMatchPointSquad | 竞技场:赛点对小队说 |
bc_arenasMatchStart | 竞技场:比赛开始 |
bc_arenasMatsPickedUp | 竞技场:收集制造材料 |
bc_armoryHack | 骇入军械库 |
bc_bankDepositLoot | |
bc_blackMarketSquadLoot | |
bc_blackMarketSquadLootCombat | |
bc_blackMarketSquadLoot_condRevenant | |
bc_callout_enemyairstrike | 空袭来了 |
bc_cargoBotDamaged | 货箱机器人击毁 |
bc_championEliminated | 捍卫者被击杀 |
bc_circleClosingFinal | 最终安全区缩小 |
bc_circleMovesNag10Sec_close | 安全区缩小还有10秒 |
bc_circleMovesNag1Min_close | 安全区缩小还有1分钟 |
bc_circleMovesNag1Min_far | 安全区缩小还有1分钟,但很远 |
bc_circleMovesNag30Sec_close | 安全区缩小还有30秒 |
bc_circleMovesNag45Sec_close | 安全区缩小还有45秒 |
bc_circleMovesNag45Sec_far | 安全区缩小还有45秒,但很远 |
bc_circleMoving_allOutside | 安全区正在缩小,但还在圈外 |
bc_circleTimerStartFinal | 最后安全区倒计时开始 |
bc_classRole | 开额外补给品 |
bc_congratsKill | 击杀庆祝 |
bc_copycatBamboozle | 使用模仿者技能,幻象被打 |
bc_copycatKit | 使用模仿者技能 |
bc_crafting | 正在制造 |
bc_ctrlCaptureBonus | 控制点:占领有奖励的区域 |
bc_ctrlCaptureBonusGot | 控制点:我方获得占领奖励 |
bc_ctrlCaptureBonusLost | 控制点:敌方获得占领奖励 |
bc_ctrlImSquadmaster | 控制点:我是队长 |
bc_ctrlLockoutBeginAdvantage | 控制点:坚守阵地 |
bc_ctrlLockoutBeginDisadvantage | 控制点:夺回区域 |
bc_ctrlScoreAreBehind | 控制点:敌方取得领先 |
bc_ctrlScoreHalfLose | 控制点:距离失败仅剩半程 |
bc_ctrlScoreHalfWin | 控制点:距离胜利仅剩半程 |
bc_ctrlScoreInLead | 控制点:我方取得领先 |
bc_ctrlScoreNearLoss | 控制点:快输了 |
bc_ctrlScoreNearWin | 控制点:快赢了 |
bc_ctrlZoneCapturedEnemy | 控制点:敌方占领区域 |
bc_ctrlZoneCapturedFriendly | 控制点:我方占领区域 |
bc_ctrlZoneNeutralizedEnemy | 控制点:我方区域被中立化 |
bc_ctrlZoneNeutralizedFriendly | 控制点:敌方区域被中立化 |
bc_damageEnemy | 打到敌人 |
bc_droneEnemyDestroyed | 击落无人机 |
bc_droppingCarePack | 补给仓正在掉落 |
bc_droppingHolospray | 扔全息喷漆 |
bc_droppingReplicator | 复制器正在掉落 |
bc_empHitby | 被电子脉冲击中 |
bc_empWarning | 电子脉冲警告 |
bc_enemyGrenade | 敌人手雷 |
bc_enemyLandedClose | 敌人在我附近降落 |
bc_engagingEnemy | 与敌人交战 |
bc_evacTowerDeploy | 部署撤离塔 |
bc_explosiveHold | 打开爆炸舱室 |
bc_firstBlood | 第一滴血 |
bc_frag | 手雷投出 |
bc_gotFriendlyBanner | 拿到队友旗帜 |
bc_healing | 正在打药 |
bc_healingPhoenix | 正在使用凤凰治疗包 |
bc_heatShieldDeploy | 激活隔热板 |
bc_hlmInteractFan | |
bc_hlmInteractHologram | |
bc_hlmInteractMask | |
bc_iBecomeKillLeader | 我是击杀王 |
bc_iBecomeRatingsLeader | 我是新的得分王 |
bc_iDownedAnEnemy | 击倒敌人 |
bc_iDownedAnotherEnemy | 击倒另一个敌人 |
bc_iDownedMultiple | 击倒好几个敌人 |
bc_iKilledAnEnemy | 击杀敌人 |
bc_iKilledAnEnemyWithHeirloom | 用传家宝击杀敌人 |
bc_iKilledFlyer | 击杀飞龙 |
bc_imDown | 重伤倒地 |
bc_imJumpmaster | 我是跳伞指挥 |
bc_imSnared | 我落入陷阱 |
bc_insideNextCircle | 已经在下一个安全区里 |
bc_keyCardGot | 获得钥匙卡 |
bc_killLeaderNew | 出现新的击杀王 |
bc_locationABS | |
bc_locationABS_condBangalore | |
bc_locationELB | |
bc_locationGBL | |
bc_locationOBL | |
bc_locationOHU | |
bc_locationORS | |
bc_locationOVN | |
bc_locationRST | |
bc_locationSKR | |
bc_locationSKS_condRevenant | |
bc_lootingEnemySquad | |
bc_megaKill | |
bc_newCircle_wholeSquadNotInCircle | 我们有人没在安全区里 |
bc_nextCircleFar | 下一个安全区很远 |
bc_objectiveComplete | 目标完成 |
bc_objectiveHaveSelf | 目标在我手里 |
bc_objectiveHaveSquad | 目标在队友手里 |
bc_objectiveLostSelf | 目标从我手里丢失 |
bc_objectiveLostSquad | 目标从队友手里丢失 |
bc_podLeaderLaunch | |
bc_pursueObjective | 跟进线索 |
bc_reload | 装填弹药 |
bc_respawnAuto | 自动重生 |
bc_respawnBeaconDeploy | 部署重生信标 |
bc_respawnLastStrike | 在最终回合重生 |
bc_returnFromRespawn | 被队友复活重生 |
bc_revShell | 投掷亡灵脑壳 |
bc_reviveSelf | 金盾自救 |
bc_reviveThanks | 被拉感谢 |
bc_revivingPlayer | 拉队友 |
bc_ringFlareClosingNear | |
bc_ringFlareOpeningFar | |
bc_ringFlareOpeningNear | |
bc_ringFlareOpeningNearMe | |
bc_scatteredNag | |
bc_seasonalTrickOrTreat | |
bc_shRoyaleMidMatch | |
bc_shieldBreakEnemy | |
bc_skydive | |
bc_squadKill | |
bc_squadTeamWipe | |
bc_squadmateBecomesKillLeader | |
bc_squadmateBecomesKillLeader_condRevenant | |
bc_squadmateBecomesRatingsLeader | |
bc_squadsLeft2 | |
bc_squadsLeft2_solo | |
bc_squadsLeft3 | |
bc_squadsLeft3_solo | |
bc_squadsLeftHalf | |
bc_squadsLeftHalf_solo | |
bc_super | 大招 |
bc_tactical | Q技能 |
bc_takingDamage | |
bc_takingFire | |
bc_thCompleted | |
bc_thCompletedCombat | |
bc_thCompletedCombat_solo | |
bc_thCompleted_solo | |
bc_thFoundPackAnother | |
bc_thFoundPackFirst | |
bc_thIntro | |
bc_thIntroHushed | |
bc_thIntroHushed_solo | |
bc_thIntro_solo | |
bc_thermite | |
bc_totemDestroyed | |
bc_totemReturn | |
bc_tridentEnter | |
bc_tridentEnter_solo | |
bc_tridentExit | |
bc_tridentJoin | |
bc_tridentJoin_condRevenant | |
bc_twoSquaddiesLeft | |
bc_twoSquaddiesLeft_condRevenant | |
bc_usingMapToyOLMU2 | |
bc_usingShieldCell | |
bc_usingShieldCell_solo | |
bc_vaultKeyGot | |
bc_vaultOpened | |
bc_weKilledChampion | |
bc_weKilledChampion_solo | |
bc_weKilledKillLeader | |
bc_weKilledKillLeader_solo | |
bc_weTookFirstBlood |
effort类
基本上是一些无人声的音效。
effort_attack | 拳头攻击 |
effort_bStage_18_0_sub | |
effort_cough | 咳嗽 |
effort_death | 死亡 |
effort_exhale | 呼气 |
effort_gasp | 喘息 |
effort_heal | 治疗 |
effort_heirloom_draw_admire/drawFirst/generic/sweat | 传家宝相关 |
effort_jump | 跳跃 |
effort_land | 着陆 |
effort_laugh | 笑声 |
effort_mantle_struggle | |
effort_pain_large/small | 受伤 |
glad类
局外语音和商店解锁语音。包括段位晋升或下降的反应语音和传家宝语音。
文件名 | 条件 |
---|---|
glad_finisher | |
glad_introHeirloom | 传家宝开场语音 |
glad_introSeq | 开场语音 |
glad_rankDown | 段位下降 |
glad_rankNewSeason | 新的赛季 |
glad_rankNewSplit | 新的排位分段赛 |
glad_rankTypeApexPredator | 到达猎杀者 |
glad_rankTypeDiamond | 到达钻石 |
glad_rankTypeGold | 到达黄金 |
glad_rankTypeMaster | 到达大师 |
glad_rankTypePlatinum | 到达铂金 |
glad_rankTypeSilver | 到达白银 |
glad_rankUp | 段位提升 |
glad_taunt | 击杀语音 |
glad_tauntOrigin | |
glad_tauntValentines |
ltm类
文件名 | 条件 |
---|---|
ltm_InstructionResponse | |
ltm_evacComplete | |
ltm_evacNearMiss | |
ltm_evacShipArrived | |
ltm_evacShipIncoming | |
ltm_evacTimeout | |
ltm_respawnBeaconUsed |
文件名 | 条件 |
---|---|
menu_mapChangeBM | 地图轮换:碎月 |
menu_mapChangeKC | 地图轮换:诸王峡谷 |
menu_mapChangeOL | 地图轮换:奥林匹斯 |
menu_mapChangeSP | 地图轮换:风暴点 |
menu_mapChangeWE | 地图轮换:世界尽头 |
menu_selectReady | 选完英雄 |
ping类
此类音频基本上都有4种类型,分别是:calm,calmFar,urgent,urgentFar。分别是平静和紧急的口气,以及标点距离的远近。一般也会对应一些台词变化,比如近处ping就是“在这”,远处ping就变成了“在那”。
文件名 | 条件 |
---|---|
ping_airlock | |
ping_arenasGoCarePackage | |
ping_armory | |
ping_attackHere | |
ping_attackingHere | |
ping_avoidHere | |
ping_barrierFerro | |
ping_barrierNeutral | |
ping_bat | |
ping_billboardObjectF | |
ping_billboardObjectR | |
ping_billboardObjectS | |
ping_blackMarketNeutral | |
ping_blackMarketNeutral_condRevenant | |
ping_blackhole | |
ping_bridge | |
ping_carePackageIncoming | |
ping_carePackageOpen | |
ping_carePackage | |
ping_carePackage_condRevenant | |
ping_cargoBot | |
ping_cargo | |
ping_castleWallEnemyEnergized | |
ping_castleWallEnemy | |
ping_castleWallNeutralEnergized | |
ping_castleWallNeutral | |
ping_celebrate | |
ping_celebrate_condRevenant | |
ping_chargeTower | |
ping_cluePresence | |
ping_controlPanelCooldown | |
ping_controlPanelDeactivated | |
ping_controlPanel | |
ping_ctrlZoneAttackA | |
ping_ctrlZoneAttackB | |
ping_ctrlZoneAttackC | |
ping_ctrlZoneAttack | |
ping_ctrlZoneDefendA | |
ping_ctrlZoneDefendB | |
ping_ctrlZoneDefendC | |
ping_ctrlZoneDefend | |
ping_deathBox | |
ping_decoy | |
ping_defendHere | |
ping_defendingHere | |
ping_doorClosed | |
ping_doorDestroyed | |
ping_doorFortifiedFerro | |
ping_doorOpen | |
ping_droneEnemy | |
ping_droneNeutral | |
ping_dropshipEnter | |
ping_dropshipEnter_condRevenant | |
ping_dropshipHurry | |
ping_dropshipHurry_ | |
ping_dropship | |
ping_enemyGas | |
ping_enemyHealing | |
ping_enemyRecharging | |
ping_enemyReviving | |
ping_enemyTrap | |
ping_evacTowerDeployed | |
ping_evacTowerHave | |
ping_evacTower | |
ping_exhibitEnemy | |
ping_exhibitNeutral | |
ping_exploreGoPlayer | |
ping_exploreGoPlayer_condRevenant | |
ping_explosiveHoldOpen | |
ping_explosiveHoldRequest | |
ping_explosiveHold | |
ping_fenceEnemy | |
ping_fenceNeutral | |
ping_flyer | |
ping_found3030 | |
ping_foundAccelerant | |
ping_foundAlternator | |
ping_foundAmmoArrows | |
ping_foundAmmoEnergy | |
ping_foundAmmoExp | |
ping_foundAmmoHeavy | |
ping_foundAmmoLauncher | |
ping_foundAmmoLight | |
ping_foundAmmoMagEnergy | |
ping_foundAmmoMagHeavy | |
ping_foundAmmoMagLight | |
ping_foundAmmoMagShotgun | |
ping_foundAmmoMagSniper | |
ping_foundAmmoMag | |
ping_foundAmmoShotgun | |
ping_foundAmmoSniper | |
ping_foundAmmo | |
ping_foundArcStar | |
ping_foundArcher | |
ping_foundAssault | |
ping_foundBackpack | |
ping_foundBarrelStabilizer | |
ping_foundBocek | |
ping_foundBodyShield | |
ping_foundCarSmg | |
ping_foundChargeRifle | |
ping_foundColdWar | |
ping_foundCopycatKit | |
ping_foundDefender | |
ping_foundDevotion | |
ping_foundDmr | |
ping_foundEpg | |
ping_foundEva | |
ping_foundFlashHider | |
ping_foundFlatline | |
ping_foundFrag | |
ping_foundG7 | |
ping_foundGrenadeLauncher | |
ping_foundHalloweenCandy | |
ping_foundHavoc | |
ping_foundHelmet | |
ping_foundHemlok | |
ping_foundHopUp | |
ping_foundKraber | |
ping_foundLMG | |
ping_foundLaserSight | |
ping_foundLauncher | |
ping_foundLstar | |
ping_foundMastiff | |
ping_foundMedKit | |
ping_foundMozambique | |
ping_foundMulti_ | |
ping_foundMulti_condRevenant | |
ping_foundMulti | |
ping_foundNemesis | |
ping_foundOlNessie | |
ping_foundOpticThreat | |
ping_foundOpticVariable | |
ping_foundOptic | |
ping_foundP2020 | |
ping_foundPeacekeeper | |
ping_foundPhoenixKit | |
ping_foundPistol | |
ping_foundPortableRespawnBeacon | |
ping_foundProwler | |
ping_foundR301 | |
ping_foundR99 | |
ping_foundRE45 | |
ping_foundRampage | |
ping_foundRevShell | |
ping_foundRocketLauncher | |
ping_foundSMG | |
ping_foundSentinel | |
ping_foundShieldBattery | |
ping_foundShieldCell | |
ping_foundShieldEVO | |
ping_foundShieldKO | |
ping_foundShotgunBolt | |
ping_foundShotgun | |
ping_foundSniper | |
ping_foundSoftball | |
ping_foundSpitfire | |
ping_foundStockSniper | |
ping_foundStockTactical | |
ping_foundStock | |
ping_foundSyringe | |
ping_foundThermite | |
ping_foundThrowingKnife | |
ping_foundTreasurePack | |
ping_foundTripletake | |
ping_foundVoltSmg | |
ping_foundWeapEnergy | |
ping_foundWeapExp | |
ping_foundWeaponMod | |
ping_foundWeaponSight | |
ping_foundWeapon | |
ping_foundWingman | |
ping_friendlyGas | |
ping_friendlyHealth | |
ping_friendlySmoke | |
ping_friendlyTrap | |
ping_geyser | |
ping_gondola | |
ping_grabCard | |
ping_gravityCannon | |
ping_gravityLiftEnemy | |
ping_gravityLift | |
ping_healthDrone | |
ping_hearEnemy | |
ping_heatShieldDeployed | |
ping_heatShieldHave | |
ping_heatShield | |
ping_helpCall | |
ping_holodragon | |
ping_iWillJoin | |
ping_iWillJoin_condRevenant | |
ping_interceptor | |
ping_jammer | |
ping_jumpPad | |
ping_jumpTower | |
ping_keyCard | |
ping_lava | |
ping_leviathanMoving | |
ping_leviathanStanding | |
ping_lootMrvn | |
ping_lootTick | |
ping_lootTick_condRevenant | |
ping_lootingHere | |
ping_markerComingToHelp | |
ping_markerComingToHelp_condRevenant | |
ping_markerNo | |
ping_markerNo_condBangalore | |
ping_markerNo_condRevenant | |
ping_markerRedact | |
ping_markerWait | |
ping_markerWait_condRevenant | |
ping_markerWantThat | |
ping_markerYes | |
ping_markerYes_condBangalore | |
ping_markerYes_condRevenant | |
ping_materials | |
ping_medBay | |
ping_mobileRespawnBeaconHave | |
ping_mobileRespawnBeacon | |
ping_mobileShieldEnemy | |
ping_mobileShieldNeutral | |
ping_motherlode | |
ping_mrvnArm | |
ping_needAmmoArrows | |
ping_needAmmoEnergyEmpty | |
ping_needAmmoExp | |
ping_needAmmoHeavy | |
ping_needAmmoLauncher | |
ping_needAmmoLight | |
ping_needAmmoMagEnergy | |
ping_needAmmoMagHeavy | |
ping_needAmmoMagLight | |
ping_needAmmoMagShotgun | |
ping_needAmmoMagSniper | |
ping_needAmmoMag | |
ping_needAmmoShotgunEmpty | |
ping_needAmmoSniper | |
ping_needAmmo | |
ping_needAssault | |
ping_needBackpack | |
ping_needBodyShield | |
ping_needEnergyWeap | |
ping_needExpWeap | |
ping_needHealth | |
ping_needHelmet | |
ping_needHopUp | |
ping_needLMG | |
ping_needLaserSight | |
ping_needModBarrel | |
ping_needOpticAssault | |
ping_needOpticEnergy | |
ping_needOpticLMG | |
ping_needOpticMarksman | |
ping_needOpticPistol | |
ping_needOpticSMG | |
ping_needOpticShotgun | |
ping_needOpticSniper | |
ping_needOptics | |
ping_needPistol | |
ping_needSMG | |
ping_needShieldBatteries | |
ping_needShieldCells | |
ping_needShieldKO | |
ping_needShields | |
ping_needShotgunBolt | |
ping_needShotgun | |
ping_needSniper | |
ping_needStockSniper | |
ping_needStockTactical | |
ping_needSurvivalItem | |
ping_needThermiteGrenade | |
ping_needThisWeap | |
ping_needThis | |
ping_needWeapon | |
ping_no | |
ping_noThanks | |
ping_outOfAmmoArrow | |
ping_outOfAmmoEnergy | |
ping_outOfAmmoHeavy | |
ping_outOfAmmoLight | |
ping_outOfAmmoShotgun | |
ping_outOfAmmoSniper | |
ping_pathStatue | |
ping_phaseRunner | |
ping_phaseTear | |
ping_portal | |
ping_regroupHere | |
ping_replicatorIncoming | |
ping_replicator | |
ping_respawnBeaconGoing | |
ping_respawnBeacon | |
ping_revShell | |
ping_reviveWait | |
ping_reviveYoureWelcome | |
ping_reviveYoureWelcome_condRevenant | |
ping_reviveYoureWelcome_condValkyrie | |
ping_ringConsole | |
ping_shieldUp | |
ping_silenceBomb | |
ping_smokeNeutral | |
ping_spikesFerro | |
ping_spotDefault | |
ping_spotEnemy | |
ping_spotLook | |
ping_spotMarvin | |
ping_spotObjective | |
ping_spotProwlerDenEmpty | |
ping_spotProwlerDen | |
ping_spotProwler | |
ping_spotShadow | |
ping_spotShadow_condRevenant | |
ping_spotSpectre | |
ping_spotSpiderEggEmpty | |
ping_spotSpiderEgg | |
ping_spotSpider | |
ping_spotStalker | |
ping_spotTarget | |
ping_supplyBinExtended | |
ping_supplyBinOpen | |
ping_supplyBinWeapon | |
ping_supplyBin | |
ping_supplyShip | |
ping_surveyBeacon | |
ping_thanks | |
ping_thanksRespawn | |
ping_thanks_condBangalore | |
ping_thanks_condRevenant | |
ping_thanks_condSeer | |
ping_thanks_condValkyrie | |
ping_totemNeutral | |
ping_train | |
ping_tridentEnemy | |
ping_tridentEnter | |
ping_tridentHurry_condRevenant | |
ping_trident | |
ping_turretNeutral | |
ping_typeAnvilReceiver | |
ping_typeBoostedLoader | |
ping_typeChoke | |
ping_typeDisruptor | |
ping_typeDoubletap | |
ping_typeDualShell | |
ping_typeFullyKitted | |
ping_typeHammerPoint | |
ping_typeHeatSink | |
ping_typeKeyCardHaveSelf | |
ping_typeKeyCardHaveSquad | |
ping_typeKeyCardNeed | |
ping_typeKeyHaveSelf | |
ping_typeKeyHaveSelf_condRevenant | |
ping_typeKeyHaveSquad | |
ping_typeKeyNeed | |
ping_typeKineticFeeder | |
ping_typeLevel1 | |
ping_typeLevel2 | |
ping_typeLevel3 | |
ping_typeLevel4 | |
ping_typeLevel5 | |
ping_typeOvercharger | |
ping_typeQuickdraw | |
ping_typeRampartSpecial | |
ping_typeRangeClose | |
ping_typeRangeLong | |
ping_typeRangeMid | |
ping_typeRangeSniper | |
ping_typeSelectfire | |
ping_typeShatterCaps | |
ping_typeSkullPiercer | |
ping_typeTempo | |
ping_typeTurboCharger | |
ping_ultUpdate_almostReady | |
ping_ultUpdate_isReady | |
ping_ultUpdate_notReady | |
ping_valkLaunchEnemy | |
ping_vaultKey | |
ping_vaultLoot | |
ping_vaultPanel | |
ping_vehicleEnter | |
ping_vendingMachine | |
ping_watchingHere | |
ping_waypointDropship | |
ping_youreWelcome | |
ping_youreWelcome_condBangalore | |
ping_youreWelcome_condLifeline | |
ping_youreWelcome_condRevenant | |
ping_youreWelcome_condSeer | |
ping_youreWelcome_condValkyrie | |
ping_zipRail | 滑索 |
ping_zipline | 滑索轨道 |
其他
文件名 | 条件 |
---|---|
revStoryEvent_hero | 亡灵剧情英雄 |
revStoryEvent_scene | 亡灵剧情场景 |