APEX英雄的语音数量非常庞大。例如,截止2023年12月23日的版本,单一个罗芭语音就有8290条。对于一句台词,往往有3个版本,分别是两种语气阅读同一句话(有时候可能会稍微修改少量用词)和其他人听到你说的版本。即便如此,意思不重复的语音也有2500多条。下面将对单个英雄的语音文件命名进行详细的分析。
语音文件的一般命名为diag_mp_英雄名称_触发条件_序列号
,接下来将对触发条件进行分类。
以上语音文件命名逻辑和数目均以Legion+工具提取出的为准,不同工具所提取的文件命名规则和数目可能会不一样。
bc类
文件名 |
条件
|
bc_abilitiesBlocked |
无法释放技能
|
bc_anotherSquadAttackingUs |
另一队在进攻我们
|
bc_arcStar |
扔电弧星
|
bc_arenasMatchPoint |
竞技场:我方赛点
|
bc_arenasMatchPointEnemy |
竞技场:敌方赛点
|
bc_arenasMatchPointSquad |
竞技场:赛点对小队说
|
bc_arenasMatchStart |
竞技场:比赛开始
|
bc_arenasMatsPickedUp |
竞技场:收集制造材料
|
bc_armoryHack |
骇入军械库
|
bc_bankDepositLoot |
|
bc_blackMarketSquadLoot |
|
bc_blackMarketSquadLootCombat |
|
bc_blackMarketSquadLoot_condRevenant |
|
bc_callout_enemyairstrike |
空袭来了
|
bc_cargoBotDamaged |
货箱机器人击毁
|
bc_championEliminated |
捍卫者被击杀
|
bc_circleClosingFinal |
最终安全区缩小
|
bc_circleMovesNag10Sec_close |
安全区缩小还有10秒
|
bc_circleMovesNag1Min_close |
安全区缩小还有1分钟
|
bc_circleMovesNag1Min_far |
安全区缩小还有1分钟,但很远
|
bc_circleMovesNag30Sec_close |
安全区缩小还有30秒
|
bc_circleMovesNag45Sec_close |
安全区缩小还有45秒
|
bc_circleMovesNag45Sec_far |
安全区缩小还有45秒,但很远
|
bc_circleMoving_allOutside |
安全区正在缩小,但还在圈外
|
bc_circleTimerStartFinal |
最后安全区倒计时开始
|
bc_classRole |
开额外补给品
|
bc_congratsKill |
击杀庆祝
|
bc_copycatBamboozle |
使用模仿者技能,幻象被打
|
bc_copycatKit |
使用模仿者技能
|
bc_crafting |
正在制造
|
bc_ctrlCaptureBonus |
控制点:占领有奖励的区域
|
bc_ctrlCaptureBonusGot |
控制点:我方获得占领奖励
|
bc_ctrlCaptureBonusLost |
控制点:敌方获得占领奖励
|
bc_ctrlImSquadmaster |
控制点:我是队长
|
bc_ctrlLockoutBeginAdvantage |
控制点:坚守阵地
|
bc_ctrlLockoutBeginDisadvantage |
控制点:夺回区域
|
bc_ctrlScoreAreBehind |
控制点:敌方取得领先
|
bc_ctrlScoreHalfLose |
控制点:距离失败仅剩半程
|
bc_ctrlScoreHalfWin |
控制点:距离胜利仅剩半程
|
bc_ctrlScoreInLead |
控制点:我方取得领先
|
bc_ctrlScoreNearLoss |
控制点:快输了
|
bc_ctrlScoreNearWin |
控制点:快赢了
|
bc_ctrlZoneCapturedEnemy |
控制点:敌方占领区域
|
bc_ctrlZoneCapturedFriendly |
控制点:我方占领区域
|
bc_ctrlZoneNeutralizedEnemy |
控制点:我方区域被中立化
|
bc_ctrlZoneNeutralizedFriendly |
控制点:敌方区域被中立化
|
bc_damageEnemy |
打到敌人
|
bc_droneEnemyDestroyed |
击落无人机
|
bc_droppingCarePack |
补给仓正在掉落
|
bc_droppingHolospray |
扔全息喷漆
|
bc_droppingReplicator |
复制器正在掉落
|
bc_empHitby |
被电子脉冲击中
|
bc_empWarning |
电子脉冲警告
|
bc_enemyGrenade |
敌人手雷
|
bc_enemyLandedClose |
敌人在我附近降落
|
bc_engagingEnemy |
与敌人交战
|
bc_evacTowerDeploy |
部署撤离塔
|
bc_explosiveHold |
打开爆炸舱室
|
bc_firstBlood |
第一滴血
|
bc_frag |
手雷投出
|
bc_gotFriendlyBanner |
拿到队友旗帜
|
bc_healing |
正在打药
|
bc_healingPhoenix |
正在使用凤凰治疗包
|
bc_heatShieldDeploy |
激活隔热板
|
bc_hlmInteractFan |
|
bc_hlmInteractHologram |
|
bc_hlmInteractMask |
|
bc_iBecomeKillLeader |
我是击杀王
|
bc_iBecomeRatingsLeader |
我是新的得分王
|
bc_iDownedAnEnemy |
击倒敌人
|
bc_iDownedAnotherEnemy |
击倒另一个敌人
|
bc_iDownedMultiple |
击倒好几个敌人
|
bc_iKilledAnEnemy |
击杀敌人
|
bc_iKilledAnEnemyWithHeirloom |
用传家宝击杀敌人
|
bc_iKilledFlyer |
击杀飞龙
|
bc_imDown |
重伤倒地
|
bc_imJumpmaster |
我是跳伞指挥
|
bc_imSnared |
我落入陷阱
|
bc_insideNextCircle |
已经在下一个安全区里
|
bc_keyCardGot |
获得钥匙卡
|
bc_killLeaderNew |
出现新的击杀王
|
bc_locationABS |
|
bc_locationABS_condBangalore |
|
bc_locationELB |
|
bc_locationGBL |
|
bc_locationOBL |
|
bc_locationOHU |
|
bc_locationORS |
|
bc_locationOVN |
|
bc_locationRST |
|
bc_locationSKR |
|
bc_locationSKS_condRevenant |
|
bc_lootingEnemySquad |
|
bc_megaKill |
|
bc_newCircle_wholeSquadNotInCircle |
我们有人没在安全区里
|
bc_nextCircleFar |
下一个安全区很远
|
bc_objectiveComplete |
目标完成
|
bc_objectiveHaveSelf |
目标在我手里
|
bc_objectiveHaveSquad |
目标在队友手里
|
bc_objectiveLostSelf |
目标从我手里丢失
|
bc_objectiveLostSquad |
目标从队友手里丢失
|
bc_podLeaderLaunch |
|
bc_pursueObjective |
跟进线索
|
bc_reload |
装填弹药
|
bc_respawnAuto |
自动重生
|
bc_respawnBeaconDeploy |
部署重生信标
|
bc_respawnLastStrike |
在最终回合重生
|
bc_returnFromRespawn |
被队友复活重生
|
bc_revShell |
投掷亡灵脑壳
|
bc_reviveSelf |
金盾自救
|
bc_reviveThanks |
被拉感谢
|
bc_revivingPlayer |
拉队友
|
bc_ringFlareClosingNear |
|
bc_ringFlareOpeningFar |
|
bc_ringFlareOpeningNear |
|
bc_ringFlareOpeningNearMe |
|
bc_scatteredNag |
|
bc_seasonalTrickOrTreat |
|
bc_shRoyaleMidMatch |
|
bc_shieldBreakEnemy |
|
bc_skydive |
|
bc_squadKill |
|
bc_squadTeamWipe |
|
bc_squadmateBecomesKillLeader |
|
bc_squadmateBecomesKillLeader_condRevenant |
|
bc_squadmateBecomesRatingsLeader |
|
bc_squadsLeft2 |
|
bc_squadsLeft2_solo |
|
bc_squadsLeft3 |
|
bc_squadsLeft3_solo |
|
bc_squadsLeftHalf |
|
bc_squadsLeftHalf_solo |
|
bc_super |
大招
|
bc_tactical |
Q技能
|
bc_takingDamage |
|
bc_takingFire |
|
bc_thCompleted |
|
bc_thCompletedCombat |
|
bc_thCompletedCombat_solo |
|
bc_thCompleted_solo |
|
bc_thFoundPackAnother |
|
bc_thFoundPackFirst |
|
bc_thIntro |
|
bc_thIntroHushed |
|
bc_thIntroHushed_solo |
|
bc_thIntro_solo |
|
bc_thermite |
|
bc_totemDestroyed |
|
bc_totemReturn |
|
bc_tridentEnter |
|
bc_tridentEnter_solo |
|
bc_tridentExit |
|
bc_tridentJoin |
|
bc_tridentJoin_condRevenant |
|
bc_twoSquaddiesLeft |
|
bc_twoSquaddiesLeft_condRevenant |
|
bc_usingMapToyOLMU2 |
|
bc_usingShieldCell |
|
bc_usingShieldCell_solo |
|
bc_vaultKeyGot |
|
bc_vaultOpened |
|
bc_weKilledChampion |
|
bc_weKilledChampion_solo |
|
bc_weKilledKillLeader |
|
bc_weKilledKillLeader_solo |
|
bc_weTookFirstBlood |
|
effort类
基本上是一些无人声的音效。
effort_attack |
拳头攻击
|
effort_bStage_18_0_sub |
|
effort_cough |
咳嗽
|
effort_death |
死亡
|
effort_exhale |
呼气
|
effort_gasp |
喘息
|
effort_heal |
治疗
|
effort_heirloom_draw_admire/drawFirst/generic/sweat |
传家宝相关
|
effort_jump |
跳跃
|
effort_land |
着陆
|
effort_laugh |
笑声
|
effort_mantle_struggle |
|
effort_pain_large/small |
受伤
|
glad类
局外语音和商店解锁语音。包括段位晋升或下降的反应语音和传家宝语音。
文件名 |
条件
|
glad_finisher |
|
glad_introHeirloom |
传家宝开场语音
|
glad_introSeq |
开场语音
|
glad_rankDown |
段位下降
|
glad_rankNewSeason |
新的赛季
|
glad_rankNewSplit |
新的排位分段赛
|
glad_rankTypeApexPredator |
到达猎杀者
|
glad_rankTypeDiamond |
到达钻石
|
glad_rankTypeGold |
到达黄金
|
glad_rankTypeMaster |
到达大师
|
glad_rankTypePlatinum |
到达铂金
|
glad_rankTypeSilver |
到达白银
|
glad_rankUp |
段位提升
|
glad_taunt |
击杀语音
|
glad_tauntOrigin |
|
glad_tauntValentines |
|
ltm类
文件名 |
条件
|
ltm_InstructionResponse |
|
ltm_evacComplete |
|
ltm_evacNearMiss |
|
ltm_evacShipArrived |
|
ltm_evacShipIncoming |
|
ltm_evacTimeout |
|
ltm_respawnBeaconUsed |
|
文件名 |
条件
|
menu_mapChangeBM |
地图轮换:碎月
|
menu_mapChangeKC |
地图轮换:诸王峡谷
|
menu_mapChangeOL |
地图轮换:奥林匹斯
|
menu_mapChangeSP |
地图轮换:风暴点
|
menu_mapChangeWE |
地图轮换:世界尽头
|
menu_selectReady |
选完英雄
|
ping类
此类音频基本上都有4种类型,分别是:calm,calmFar,urgent,urgentFar。分别是平静和紧急的口气,以及标点距离的远近。一般也会对应一些台词变化,比如近处ping就是“在这”,远处ping就变成了“在那”。
文件名 |
条件
|
ping_airlock |
|
ping_arenasGoCarePackage |
|
ping_armory |
|
ping_attackHere |
|
ping_attackingHere |
|
ping_avoidHere |
|
ping_barrierFerro |
|
ping_barrierNeutral |
|
ping_bat |
|
ping_billboardObjectF |
|
ping_billboardObjectR |
|
ping_billboardObjectS |
|
ping_blackMarketNeutral |
|
ping_blackMarketNeutral_condRevenant |
|
ping_blackhole |
|
ping_bridge |
|
ping_carePackageIncoming |
|
ping_carePackageOpen |
|
ping_carePackage |
|
ping_carePackage_condRevenant |
|
ping_cargoBot |
|
ping_cargo |
|
ping_castleWallEnemyEnergized |
|
ping_castleWallEnemy |
|
ping_castleWallNeutralEnergized |
|
ping_castleWallNeutral |
|
ping_celebrate |
|
ping_celebrate_condRevenant |
|
ping_chargeTower |
|
ping_cluePresence |
|
ping_controlPanelCooldown |
|
ping_controlPanelDeactivated |
|
ping_controlPanel |
|
ping_ctrlZoneAttackA |
|
ping_ctrlZoneAttackB |
|
ping_ctrlZoneAttackC |
|
ping_ctrlZoneAttack |
|
ping_ctrlZoneDefendA |
|
ping_ctrlZoneDefendB |
|
ping_ctrlZoneDefendC |
|
ping_ctrlZoneDefend |
|
ping_deathBox |
|
ping_decoy |
|
ping_defendHere |
|
ping_defendingHere |
|
ping_doorClosed |
|
ping_doorDestroyed |
|
ping_doorFortifiedFerro |
|
ping_doorOpen |
|
ping_droneEnemy |
|
ping_droneNeutral |
|
ping_dropshipEnter |
|
ping_dropshipEnter_condRevenant |
|
ping_dropshipHurry |
|
ping_dropshipHurry_ |
|
ping_dropship |
|
ping_enemyGas |
|
ping_enemyHealing |
|
ping_enemyRecharging |
|
ping_enemyReviving |
|
ping_enemyTrap |
|
ping_evacTowerDeployed |
|
ping_evacTowerHave |
|
ping_evacTower |
|
ping_exhibitEnemy |
|
ping_exhibitNeutral |
|
ping_exploreGoPlayer |
|
ping_exploreGoPlayer_condRevenant |
|
ping_explosiveHoldOpen |
|
ping_explosiveHoldRequest |
|
ping_explosiveHold |
|
ping_fenceEnemy |
|
ping_fenceNeutral |
|
ping_flyer |
|
ping_found3030 |
|
ping_foundAccelerant |
|
ping_foundAlternator |
|
ping_foundAmmoArrows |
|
ping_foundAmmoEnergy |
|
ping_foundAmmoExp |
|
ping_foundAmmoHeavy |
|
ping_foundAmmoLauncher |
|
ping_foundAmmoLight |
|
ping_foundAmmoMagEnergy |
|
ping_foundAmmoMagHeavy |
|
ping_foundAmmoMagLight |
|
ping_foundAmmoMagShotgun |
|
ping_foundAmmoMagSniper |
|
ping_foundAmmoMag |
|
ping_foundAmmoShotgun |
|
ping_foundAmmoSniper |
|
ping_foundAmmo |
|
ping_foundArcStar |
|
ping_foundArcher |
|
ping_foundAssault |
|
ping_foundBackpack |
|
ping_foundBarrelStabilizer |
|
ping_foundBocek |
|
ping_foundBodyShield |
|
ping_foundCarSmg |
|
ping_foundChargeRifle |
|
ping_foundColdWar |
|
ping_foundCopycatKit |
|
ping_foundDefender |
|
ping_foundDevotion |
|
ping_foundDmr |
|
ping_foundEpg |
|
ping_foundEva |
|
ping_foundFlashHider |
|
ping_foundFlatline |
|
ping_foundFrag |
|
ping_foundG7 |
|
ping_foundGrenadeLauncher |
|
ping_foundHalloweenCandy |
|
ping_foundHavoc |
|
ping_foundHelmet |
|
ping_foundHemlok |
|
ping_foundHopUp |
|
ping_foundKraber |
|
ping_foundLMG |
|
ping_foundLaserSight |
|
ping_foundLauncher |
|
ping_foundLstar |
|
ping_foundMastiff |
|
ping_foundMedKit |
|
ping_foundMozambique |
|
ping_foundMulti_ |
|
ping_foundMulti_condRevenant |
|
ping_foundMulti |
|
ping_foundNemesis |
|
ping_foundOlNessie |
|
ping_foundOpticThreat |
|
ping_foundOpticVariable |
|
ping_foundOptic |
|
ping_foundP2020 |
|
ping_foundPeacekeeper |
|
ping_foundPhoenixKit |
|
ping_foundPistol |
|
ping_foundPortableRespawnBeacon |
|
ping_foundProwler |
|
ping_foundR301 |
|
ping_foundR99 |
|
ping_foundRE45 |
|
ping_foundRampage |
|
ping_foundRevShell |
|
ping_foundRocketLauncher |
|
ping_foundSMG |
|
ping_foundSentinel |
|
ping_foundShieldBattery |
|
ping_foundShieldCell |
|
ping_foundShieldEVO |
|
ping_foundShieldKO |
|
ping_foundShotgunBolt |
|
ping_foundShotgun |
|
ping_foundSniper |
|
ping_foundSoftball |
|
ping_foundSpitfire |
|
ping_foundStockSniper |
|
ping_foundStockTactical |
|
ping_foundStock |
|
ping_foundSyringe |
|
ping_foundThermite |
|
ping_foundThrowingKnife |
|
ping_foundTreasurePack |
|
ping_foundTripletake |
|
ping_foundVoltSmg |
|
ping_foundWeapEnergy |
|
ping_foundWeapExp |
|
ping_foundWeaponMod |
|
ping_foundWeaponSight |
|
ping_foundWeapon |
|
ping_foundWingman |
|
ping_friendlyGas |
|
ping_friendlyHealth |
|
ping_friendlySmoke |
|
ping_friendlyTrap |
|
ping_geyser |
|
ping_gondola |
|
ping_grabCard |
|
ping_gravityCannon |
|
ping_gravityLiftEnemy |
|
ping_gravityLift |
|
ping_healthDrone |
|
ping_hearEnemy |
|
ping_heatShieldDeployed |
|
ping_heatShieldHave |
|
ping_heatShield |
|
ping_helpCall |
|
ping_holodragon |
|
ping_iWillJoin |
|
ping_iWillJoin_condRevenant |
|
ping_interceptor |
|
ping_jammer |
|
ping_jumpPad |
|
ping_jumpTower |
|
ping_keyCard |
|
ping_lava |
|
ping_leviathanMoving |
|
ping_leviathanStanding |
|
ping_lootMrvn |
|
ping_lootTick |
|
ping_lootTick_condRevenant |
|
ping_lootingHere |
|
ping_markerComingToHelp |
|
ping_markerComingToHelp_condRevenant |
|
ping_markerNo |
|
ping_markerNo_condBangalore |
|
ping_markerNo_condRevenant |
|
ping_markerRedact |
|
ping_markerWait |
|
ping_markerWait_condRevenant |
|
ping_markerWantThat |
|
ping_markerYes |
|
ping_markerYes_condBangalore |
|
ping_markerYes_condRevenant |
|
ping_materials |
|
ping_medBay |
|
ping_mobileRespawnBeaconHave |
|
ping_mobileRespawnBeacon |
|
ping_mobileShieldEnemy |
|
ping_mobileShieldNeutral |
|
ping_motherlode |
|
ping_mrvnArm |
|
ping_needAmmoArrows |
|
ping_needAmmoEnergyEmpty |
|
ping_needAmmoExp |
|
ping_needAmmoHeavy |
|
ping_needAmmoLauncher |
|
ping_needAmmoLight |
|
ping_needAmmoMagEnergy |
|
ping_needAmmoMagHeavy |
|
ping_needAmmoMagLight |
|
ping_needAmmoMagShotgun |
|
ping_needAmmoMagSniper |
|
ping_needAmmoMag |
|
ping_needAmmoShotgunEmpty |
|
ping_needAmmoSniper |
|
ping_needAmmo |
|
ping_needAssault |
|
ping_needBackpack |
|
ping_needBodyShield |
|
ping_needEnergyWeap |
|
ping_needExpWeap |
|
ping_needHealth |
|
ping_needHelmet |
|
ping_needHopUp |
|
ping_needLMG |
|
ping_needLaserSight |
|
ping_needModBarrel |
|
ping_needOpticAssault |
|
ping_needOpticEnergy |
|
ping_needOpticLMG |
|
ping_needOpticMarksman |
|
ping_needOpticPistol |
|
ping_needOpticSMG |
|
ping_needOpticShotgun |
|
ping_needOpticSniper |
|
ping_needOptics |
|
ping_needPistol |
|
ping_needSMG |
|
ping_needShieldBatteries |
|
ping_needShieldCells |
|
ping_needShieldKO |
|
ping_needShields |
|
ping_needShotgunBolt |
|
ping_needShotgun |
|
ping_needSniper |
|
ping_needStockSniper |
|
ping_needStockTactical |
|
ping_needSurvivalItem |
|
ping_needThermiteGrenade |
|
ping_needThisWeap |
|
ping_needThis |
|
ping_needWeapon |
|
ping_no |
|
ping_noThanks |
|
ping_outOfAmmoArrow |
|
ping_outOfAmmoEnergy |
|
ping_outOfAmmoHeavy |
|
ping_outOfAmmoLight |
|
ping_outOfAmmoShotgun |
|
ping_outOfAmmoSniper |
|
ping_pathStatue |
|
ping_phaseRunner |
|
ping_phaseTear |
|
ping_portal |
|
ping_regroupHere |
|
ping_replicatorIncoming |
|
ping_replicator |
|
ping_respawnBeaconGoing |
|
ping_respawnBeacon |
|
ping_revShell |
|
ping_reviveWait |
|
ping_reviveYoureWelcome |
|
ping_reviveYoureWelcome_condRevenant |
|
ping_reviveYoureWelcome_condValkyrie |
|
ping_ringConsole |
|
ping_shieldUp |
|
ping_silenceBomb |
|
ping_smokeNeutral |
|
ping_spikesFerro |
|
ping_spotDefault |
|
ping_spotEnemy |
|
ping_spotLook |
|
ping_spotMarvin |
|
ping_spotObjective |
|
ping_spotProwlerDenEmpty |
|
ping_spotProwlerDen |
|
ping_spotProwler |
|
ping_spotShadow |
|
ping_spotShadow_condRevenant |
|
ping_spotSpectre |
|
ping_spotSpiderEggEmpty |
|
ping_spotSpiderEgg |
|
ping_spotSpider |
|
ping_spotStalker |
|
ping_spotTarget |
|
ping_supplyBinExtended |
|
ping_supplyBinOpen |
|
ping_supplyBinWeapon |
|
ping_supplyBin |
|
ping_supplyShip |
|
ping_surveyBeacon |
|
ping_thanks |
|
ping_thanksRespawn |
|
ping_thanks_condBangalore |
|
ping_thanks_condRevenant |
|
ping_thanks_condSeer |
|
ping_thanks_condValkyrie |
|
ping_totemNeutral |
|
ping_train |
|
ping_tridentEnemy |
|
ping_tridentEnter |
|
ping_tridentHurry_condRevenant |
|
ping_trident |
|
ping_turretNeutral |
|
ping_typeAnvilReceiver |
|
ping_typeBoostedLoader |
|
ping_typeChoke |
|
ping_typeDisruptor |
|
ping_typeDoubletap |
|
ping_typeDualShell |
|
ping_typeFullyKitted |
|
ping_typeHammerPoint |
|
ping_typeHeatSink |
|
ping_typeKeyCardHaveSelf |
|
ping_typeKeyCardHaveSquad |
|
ping_typeKeyCardNeed |
|
ping_typeKeyHaveSelf |
|
ping_typeKeyHaveSelf_condRevenant |
|
ping_typeKeyHaveSquad |
|
ping_typeKeyNeed |
|
ping_typeKineticFeeder |
|
ping_typeLevel1 |
|
ping_typeLevel2 |
|
ping_typeLevel3 |
|
ping_typeLevel4 |
|
ping_typeLevel5 |
|
ping_typeOvercharger |
|
ping_typeQuickdraw |
|
ping_typeRampartSpecial |
|
ping_typeRangeClose |
|
ping_typeRangeLong |
|
ping_typeRangeMid |
|
ping_typeRangeSniper |
|
ping_typeSelectfire |
|
ping_typeShatterCaps |
|
ping_typeSkullPiercer |
|
ping_typeTempo |
|
ping_typeTurboCharger |
|
ping_ultUpdate_almostReady |
|
ping_ultUpdate_isReady |
|
ping_ultUpdate_notReady |
|
ping_valkLaunchEnemy |
|
ping_vaultKey |
|
ping_vaultLoot |
|
ping_vaultPanel |
|
ping_vehicleEnter |
|
ping_vendingMachine |
|
ping_watchingHere |
|
ping_waypointDropship |
|
ping_youreWelcome |
|
ping_youreWelcome_condBangalore |
|
ping_youreWelcome_condLifeline |
|
ping_youreWelcome_condRevenant |
|
ping_youreWelcome_condSeer |
|
ping_youreWelcome_condValkyrie |
|
ping_zipRail |
滑索
|
ping_zipline |
滑索轨道
|
其他
文件名 |
条件
|
revStoryEvent_hero |
亡灵剧情英雄
|
revStoryEvent_scene |
亡灵剧情场景
|